Nebula
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level.h File Reference

Detailed Description

#include "core/refcounted.h"
#include "memdb/database.h"
#include "game/entity.h"

Go to the source code of this file.

Classes

class  Game::PackedLevel
 Represents a level that can be instantiated into a world. More...
 
struct  Game::PackedLevel::EntityGroup
 

Namespaces

namespace  Game
 Game::EditorState.