Nebula
Loading...
Searching...
No Matches
entity.h File Reference
#include "ids/id.h"
#include "memdb/tableid.h"

Go to the source code of this file.

Classes

struct  Game::WorldHash
 
struct  Game::Entity
 An entity is essentially just an Id with some utility functions attached. More...
 
struct  Game::Entity::Traits
 
struct  Game::EntityMapping
 Maps an entity to a table and instance id. More...
 

Namespaces

namespace  Game
 Game::EditorState.
 

Typedefs

typedef uint32_t Game::WorldId