Nebula
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Classes | |
struct | Game::WorldHash |
struct | Game::Entity |
An entity is essentially just an Id with some utility functions attached. More... | |
struct | Game::Entity::Traits |
struct | Game::EntityMapping |
Maps an entity to a table and instance id. More... | |
Namespaces | |
namespace | Game |
Game::EditorState. | |
Typedefs | |
typedef uint32_t | Game::WorldId |