Nebula
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lightcontext.h File Reference
#include "graphics/graphicscontext.h"
#include "coregraphics/shader.h"
#include "coregraphics/buffer.h"
#include "coregraphics/texture.h"
#include <array>

Go to the source code of this file.

Classes

class  Lighting::LightContext
 
struct  Lighting::LightContext::ConstantBufferSet
 

Namespaces

namespace  Frame
 ImGUI debug interface for inspecting frame scripts.
 
namespace  Lighting
 The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId.