Nebula
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#include "graphics/graphicscontext.h"
#include "coregraphics/shader.h"
#include "coregraphics/buffer.h"
#include "coregraphics/texture.h"
#include <array>
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Classes | |
class | Lighting::LightContext |
struct | Lighting::LightContext::ConstantBufferSet |
Namespaces | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |
namespace | Lighting |
The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId. | |