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Nebula
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#include "graphics/graphicscontext.h"#include "coregraphics/shader.h"#include "coregraphics/buffer.h"#include "coregraphics/texture.h"#include <array>#include <system_shaders/lights_cluster.h>Go to the source code of this file.
Classes | |
| class | Lighting::LightContext |
| struct | Lighting::LightContext::ConstantBufferSet |
Namespaces | |
| namespace | Frame |
| ImGUI debug interface for inspecting frame scripts. | |
| namespace | Lighting |
| The lighting subsystem allows for attaching light source functionality to a GraphicsEntityId. | |