Definition graphicscontext.h:165
Adds a light probe component to graphics entities.
Definition lightprobecontext.h:16
static void Dealloc(ContextEntityId id)
deallocate a slice
Definition lightprobecontext.cc:54
LightProbeContext()
constructor
Definition lightprobecontext.cc:18
virtual ~LightProbeContext()
destructor
Definition lightprobecontext.cc:26
Ids::IdAllocator< Math::mat4, Math::mat4 > LightProbeAllocator
Definition lightprobecontext.h:32
static LightProbeAllocator lightProbeAllocator
Definition lightprobecontext.h:33
static const Math::mat4 & GetTransform(const Graphics::GraphicsEntityId id)
get transform
Definition lightprobecontext.cc:35
static ContextEntityId Alloc()
allocate a new slice for this context
Definition lightprobecontext.cc:45
Definition graphicscontext.h:133