Nebula
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#include <lightprobecontext.h>
Adds a light probe component to graphics entities.
Inherits Graphics::GraphicsContext.
Public Member Functions | |
LightProbeContext () | |
constructor | |
virtual | ~LightProbeContext () |
destructor | |
Public Member Functions inherited from Graphics::GraphicsContext | |
GraphicsContext () | |
constructor | |
virtual | ~GraphicsContext () |
destructor | |
Static Public Member Functions | |
static const Math::mat4 & | GetTransform (const Graphics::GraphicsEntityId id) |
get transform | |
Private Types | |
typedef Ids::IdAllocator< Math::mat4, Math::mat4 > | LightProbeAllocator |
Private Member Functions | |
__DeclareContext () | |
Static Private Member Functions | |
static ContextEntityId | Alloc () |
allocate a new slice for this context | |
static void | Dealloc (ContextEntityId id) |
deallocate a slice | |
Static Private Attributes | |
static LightProbeAllocator | lightProbeAllocator |
Additional Inherited Members | |
Static Protected Member Functions inherited from Graphics::GraphicsContext | |
static void | InternalRegisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
static void | InternalDeregisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
template<class ID_ALLOCATOR > | |
static void | InternalDefragment (ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) |
Graphics::LightProbeContext::LightProbeContext | ( | ) |
constructor
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virtual |
destructor
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private |
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staticprivate |
allocate a new slice for this context
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staticprivate |
deallocate a slice
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static |
get transform
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staticprivate |