Nebula
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#include "coregraphics/shader.h"
Go to the source code of this file.
Classes | |
struct | MaterialTemplates::MaterialTemplateValue |
struct | MaterialTemplates::MaterialTemplateTexture |
struct | MaterialTemplates::Entry |
struct | MaterialTemplates::Entry::Pass |
Namespaces | |
namespace | MaterialTemplates |
Materials represent a set of settings and a correlated shader configuration, which tells the engine which shader to use and how to apply the constants and textures on each respective shader. | |