Nebula
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memory.cc File Reference
#include "memory.h"
#include "math/scalar.h"

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Variables

Util::Array< MemoryPoolCoreGraphics::Pools
 
Util::Array< MemoryHeapCoreGraphics::Heaps
 
Threading::CriticalSection CoreGraphics::AllocationLock