Nebula
|
#include "meshloader.h"
#include "coregraphics/mesh.h"
#include "nvx3fileformatstructs.h"
#include "coregraphics/graphicsdevice.h"
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
CoreGraphics::__ImplementClass (CoreGraphics::MeshLoader, 'VKML', Resources::ResourceLoader) | |
Variables | |
CoreGraphics::VertexLayoutId | CoreGraphics::Layouts [(uint) CoreGraphics::VertexLayoutType::NumTypes] |