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meshloader.cc File Reference

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

 CoreGraphics::__ImplementClass (CoreGraphics::MeshLoader, 'VKML', Resources::ResourceLoader)
 

Variables

CoreGraphics::VertexLayoutId CoreGraphics::Layouts [(uint) CoreGraphics::VertexLayoutType::NumTypes]