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Nebula
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#include "meshloader.h"#include "coregraphics/mesh.h"#include "nvx3fileformatstructs.h"#include "coregraphics/graphicsdevice.h"Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| CoreGraphics::__ImplementClass (CoreGraphics::MeshLoader, 'VKML', Resources::ResourceLoader) | |
Variables | |
| CoreGraphics::VertexLayoutId | CoreGraphics::Layouts [(uint) CoreGraphics::VertexLayoutType::NumTypes] |