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Nebula
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#include "meshresource.h"Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| const MeshId | CoreGraphics::MeshResourceGetMesh (const MeshResourceId id, const IndexT index) |
| Get mesh. | |
| const SizeT | CoreGraphics::MeshResourceGetNumMeshes (const MeshResourceId id) |
| Get number of meshes. | |
| void | CoreGraphics::DestroyMeshResource (const MeshResourceId id) |
| Destroy. | |
Variables | |
| MeshResourceAllocator | CoreGraphics::meshResourceAllocator |