Nebula
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#include "meshresource.h"
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
const MeshId | CoreGraphics::MeshResourceGetMesh (const MeshResourceId id, const IndexT index) |
Get mesh. | |
const SizeT | CoreGraphics::MeshResourceGetNumMeshes (const MeshResourceId id) |
Get number of meshes. | |
void | CoreGraphics::DestroyMeshResource (const MeshResourceId id) |
Destroy. | |
Variables | |
MeshResourceAllocator | CoreGraphics::meshResourceAllocator |