Nebula
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meshresource.cc File Reference
#include "meshresource.h"

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.

Functions

const MeshId CoreGraphics::MeshResourceGetMesh (const MeshResourceId id, const IndexT index)
 Get mesh.
const SizeT CoreGraphics::MeshResourceGetNumMeshes (const MeshResourceId id)
 Get number of meshes.
void CoreGraphics::DestroyMeshResource (const MeshResourceId id)
 Destroy.

Variables

MeshResourceAllocator CoreGraphics::meshResourceAllocator