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Nebula
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#include "core/refcounted.h"#include "util/stringatom.h"#include "io/binaryreader.h"#include "math/bbox.h"#include "ids/id.h"#include "memory/arenaallocator.h"#include "models/model.h"#include "materials/material.h"#include "coregraphics/primitivegroup.h"#include "util/delegate.h"Go to the source code of this file.
Classes | |
| class | Models::ModelNode |
Namespaces | |
| namespace | Characters |
| A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
| namespace | Particles |
| Particle context controls playing and enabling/disabling of particle emitters inside a model. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
| namespace | Models |
| A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |