Nebula
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#include "core/refcounted.h"
#include "util/stringatom.h"
#include "io/binaryreader.h"
#include "math/bbox.h"
#include "ids/id.h"
#include "memory/arenaallocator.h"
#include "models/model.h"
#include "materials/material.h"
#include "coregraphics/primitivegroup.h"
#include "util/delegate.h"
Go to the source code of this file.
Classes | |
class | Models::ModelNode |
Namespaces | |
namespace | Characters |
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
namespace | Particles |
Particle context controls playing and enabling/disabling of particle emitters inside a model. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |