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Nebula
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Functions | |
| TimeSource *const | CreateTimeSource (TimeSourceCreateInfo const &info) |
| create a timesource. The global time manager handles the timesources. | |
| TimeSource *const | GetTimeSource (uint32_t TIMESOURCE_HASH) |
| get a time source by hash | |
| void | SetGlobalTimeFactor (float factor) |
| set global time scale. This should be used sparingly. You can usually set individual time sources time factor instead. | |
| float | GetGlobalTimeFactor () |
| get the global time scale | |
| TimeSource *const Game::Time::CreateTimeSource | ( | TimeSourceCreateInfo const & | info | ) |
create a timesource. The global time manager handles the timesources.
| float Game::Time::GetGlobalTimeFactor | ( | ) |
get the global time scale
| TimeSource *const Game::Time::GetTimeSource | ( | uint32_t | TIMESOURCE_HASH | ) |
get a time source by hash
| void Game::Time::SetGlobalTimeFactor | ( | float | factor | ) |
set global time scale. This should be used sparingly. You can usually set individual time sources time factor instead.