Nebula
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#include <timemanager.h>
A generic time source POD struct which is created and deleted by the TimeManager.
You can get TimeSources by calling the Game::TimeManager::GetTimeSource function.
Public Attributes | |
Timing::Time const | frameTime |
delta time between this frame and last frame | |
Timing::Time const | time |
total time this timesource has run for | |
Timing::Tick const | ticks |
number of ticks that this time source has run for | |
int | pauseCounter |
increment this to pause time, decrement to continue running | |
float | timeFactor |
time factor for this time source | |
Timing::Time const Game::TimeSource::frameTime |
delta time between this frame and last frame
int Game::TimeSource::pauseCounter |
increment this to pause time, decrement to continue running
Timing::Tick const Game::TimeSource::ticks |
number of ticks that this time source has run for
Timing::Time const Game::TimeSource::time |
total time this timesource has run for
float Game::TimeSource::timeFactor |
time factor for this time source