Nebula
|
Singleton object which manages the current game time.
These are the standard time source objects provided by Application layer:
TIMESOURCE_SYSTEM - timing for low level Application layer subsystems TIMESOURCE_GAMEPLAY - timing for the game logic TIMESOURCE_INPUT - extra time source for input handling
Each time source tracks its own time independently from the other time sources, they can also be paused and unpaused independentlty from each other, and they may also run faster or slower then realtime.
You can create custom time sources by using the create interface.