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Nebula
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Helpers to create geometry.
FIXME!
Classes | |
| class | DrawFullScreenQuad |
| Actually draws one big triangle which covers the entire screen, which is more efficient than drawing a quad using two triangles. More... | |
| class | FreeCameraUtil |
| Implements a free camera. More... | |
| struct | Geometry |
| class | GeometryHelpers |
| class | MayaCameraUtil |
| Helper class to implement a "Maya camera" with pan/zoom/orbit. More... | |
| class | MouseRayUtil |
| Helper class to compute a world-space ray from mouse coords. More... | |
| class | NodeLookupUtil |
| Helper class to find specific nodes and nodeinstances inside a graphicsentity. More... | |
Functions | |
| Models::ShaderStateNode::Instance * | LookupStateNodeInstance (const GraphicsEntityId &entity, const Util::String &nodeName, bool checkResourceState) |
| FIXME: THESE METHODS ARE SLOW AS HELL! | |
| Models::ShaderStateNode::Instance * RenderUtil::LookupStateNodeInstance | ( | const GraphicsEntityId & | entity, |
| const Util::String & | nodeName, | ||
| bool | checkResourceState ) |
FIXME: THESE METHODS ARE SLOW AS HELL!
!!
Utility function which searches a specified statenodeinstance in a graphicsentity.
returns 0 if