Nebula
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Helpers to create geometry.
FIXME!
Classes | |
class | DrawFullScreenQuad |
Actually draws one big triangle which covers the entire screen, which is more efficient than drawing a quad using two triangles. More... | |
class | FreeCameraUtil |
Implements a free camera. More... | |
struct | Geometry |
class | GeometryHelpers |
class | MayaCameraUtil |
Helper class to implement a "Maya camera" with pan/zoom/orbit. More... | |
class | MouseRayUtil |
Helper class to compute a world-space ray from mouse coords. More... | |
class | NodeLookupUtil |
Helper class to find specific nodes and nodeinstances inside a graphicsentity. More... | |
Functions | |
Models::ShaderStateNode::Instance * | LookupStateNodeInstance (const GraphicsEntityId &entity, const Util::String &nodeName, bool checkResourceState) |
FIXME: THESE METHODS ARE SLOW AS HELL!!! | |
Models::ShaderStateNode::Instance * RenderUtil::LookupStateNodeInstance | ( | const GraphicsEntityId & | entity, |
const Util::String & | nodeName, | ||
bool | checkResourceState ) |
FIXME: THESE METHODS ARE SLOW AS HELL!!!
Utility function which searches a specified statenodeinstance in a graphicsentity.
returns 0 if