Nebula
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#include <nodelookuputil.h>
Helper class to find specific nodes and nodeinstances inside a graphicsentity.
WARNING: this util uses SLOW methods, like 'ModelInstance::LookupNodeInstance', use it careful!!!
(C) 2009 Radon Labs GmbH (C) 2013-2018 Individual contributors, see AUTHORS file
Static Public Member Functions | |
static Models::ShaderStateNode::Instance * | LookupStateNodeInstance (const GraphicsEntityId &entity, const Util::String &nodeName, bool checkResourceState=true) |
find state node instance | |
Static Private Member Functions | |
static Util::Array< Util::String > | RecursiveGetNodeNames (const Ptr< Models::ModelNode > &modelNode, const Util::FourCC &fourcc) |
Static Private Attributes | |
static Util::String | currentNodeLayer |
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static |
find state node instance
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staticprivate |
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staticprivate |