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StaticUI Namespace Reference

Detailed Description

Static UI Context.

UltralightRenderer.

Classes

struct  Logger
 
class  StaticUIContext
 
class  UltralightRenderer
 

Functions

 __ImplementPluginContext (StaticUIContext) StaticUIContext
 
uint GetTexture (UltralightRenderer *renderer, uint textureId)
 

Variables

struct { 
 
   ultralight::RefPtr< ultralight::View >   StaticUI::view 
 
   ultralight::RefPtr< ultralight::Renderer >   StaticUI::Renderer 
 
   Logger   StaticUI::logger 
 
   ultralight::ViewListener   StaticUI::viewListener 
 
   ultralight::LoadListener   StaticUI::loadListener 
 
   UltralightRenderer *   StaticUI::Backend 
 
   uint   StaticUI::counter 
 
state 
 
struct { 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader1 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader2 
 
   CoreGraphics::ShaderProgramId   StaticUI::ultralightShader3 
 
   CoreGraphics::ResourceTableId   StaticUI::resourceTable 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloSmall 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloBig 
 
   CoreGraphics::VertexLayoutId   StaticUI::vloEmpty 
 
   Staticui::PerDrawState   StaticUI::backbufferDrawState 
 
   uint   StaticUI::backbufferDrawOffset 
 
ultralightState 
 

Function Documentation

◆ __ImplementPluginContext()

StaticUI::__ImplementPluginContext ( StaticUIContext )

◆ GetTexture()

uint StaticUI::GetTexture ( UltralightRenderer * renderer,
uint textureId )

Variable Documentation

◆ backbufferDrawOffset

uint StaticUI::backbufferDrawOffset

◆ backbufferDrawState

Staticui::PerDrawState StaticUI::backbufferDrawState

◆ Backend

UltralightRenderer* StaticUI::Backend

◆ counter

uint StaticUI::counter

◆ loadListener

ultralight::LoadListener StaticUI::loadListener

◆ logger

Logger StaticUI::logger

◆ Renderer

ultralight::RefPtr<ultralight::Renderer> StaticUI::Renderer

◆ resourceTable

CoreGraphics::ResourceTableId StaticUI::resourceTable

◆ [struct]

struct { ... } StaticUI::state

◆ ultralightShader1

CoreGraphics::ShaderProgramId StaticUI::ultralightShader1

◆ ultralightShader2

CoreGraphics::ShaderProgramId StaticUI::ultralightShader2

◆ ultralightShader3

CoreGraphics::ShaderProgramId StaticUI::ultralightShader3

◆ [struct]

struct { ... } StaticUI::ultralightState

◆ view

ultralight::RefPtr<ultralight::View> StaticUI::view

◆ viewListener

ultralight::ViewListener StaticUI::viewListener

◆ vloBig

CoreGraphics::VertexLayoutId StaticUI::vloBig

◆ vloEmpty

CoreGraphics::VertexLayoutId StaticUI::vloEmpty

◆ vloSmall

CoreGraphics::VertexLayoutId StaticUI::vloSmall