Nebula
|
Classes | |
struct | Logger |
class | StaticUIContext |
class | UltralightRenderer |
Functions | |
__ImplementPluginContext (StaticUIContext) StaticUIContext | |
uint | GetTexture (UltralightRenderer *renderer, uint textureId) |
Variables | ||
struct { | ||
ultralight::RefPtr< ultralight::View > StaticUI::view | ||
ultralight::RefPtr< ultralight::Renderer > StaticUI::Renderer | ||
Logger StaticUI::logger | ||
ultralight::ViewListener StaticUI::viewListener | ||
ultralight::LoadListener StaticUI::loadListener | ||
UltralightRenderer * StaticUI::Backend | ||
uint StaticUI::counter | ||
} | state | |
struct { | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader1 | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader2 | ||
CoreGraphics::ShaderProgramId StaticUI::ultralightShader3 | ||
CoreGraphics::ResourceTableId StaticUI::resourceTable | ||
CoreGraphics::VertexLayoutId StaticUI::vloSmall | ||
CoreGraphics::VertexLayoutId StaticUI::vloBig | ||
CoreGraphics::VertexLayoutId StaticUI::vloEmpty | ||
Staticui::PerDrawState StaticUI::backbufferDrawState | ||
uint StaticUI::backbufferDrawOffset | ||
} | ultralightState | |
StaticUI::__ImplementPluginContext | ( | StaticUIContext | ) |
uint StaticUI::GetTexture | ( | UltralightRenderer * | renderer, |
uint | textureId ) |
uint StaticUI::backbufferDrawOffset |
Staticui::PerDrawState StaticUI::backbufferDrawState |
UltralightRenderer* StaticUI::Backend |
uint StaticUI::counter |
ultralight::LoadListener StaticUI::loadListener |
Logger StaticUI::logger |
ultralight::RefPtr<ultralight::Renderer> StaticUI::Renderer |
CoreGraphics::ResourceTableId StaticUI::resourceTable |
struct { ... } StaticUI::state |
CoreGraphics::ShaderProgramId StaticUI::ultralightShader1 |
CoreGraphics::ShaderProgramId StaticUI::ultralightShader2 |
CoreGraphics::ShaderProgramId StaticUI::ultralightShader3 |
struct { ... } StaticUI::ultralightState |
ultralight::RefPtr<ultralight::View> StaticUI::view |
ultralight::ViewListener StaticUI::viewListener |
CoreGraphics::VertexLayoutId StaticUI::vloBig |
CoreGraphics::VertexLayoutId StaticUI::vloEmpty |
CoreGraphics::VertexLayoutId StaticUI::vloSmall |