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Nebula
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#include <staticuicontext.h>
Inherits Graphics::GraphicsContext.
Public Member Functions | |
| StaticUIContext () | |
| constructor | |
| virtual | ~StaticUIContext () |
| destructor | |
| Public Member Functions inherited from Graphics::GraphicsContext | |
| GraphicsContext () | |
| constructor | |
| virtual | ~GraphicsContext () |
| destructor | |
Static Public Member Functions | |
| static void | Create () |
| Create context. | |
| static void | Discard () |
| Discard context. | |
| static void | Render () |
| Render. | |
| static void | RegisterFunction (const char *name, std::function< void()> func) |
| Register function. | |
Private Member Functions | |
| __DeclarePluginContext () | |
Additional Inherited Members | |
| Static Protected Member Functions inherited from Graphics::GraphicsContext | |
| static void | InternalRegisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
| static void | InternalDeregisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state) |
| template<class ID_ALLOCATOR> | |
| static void | InternalDefragment (ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state) |
| StaticUI::StaticUIContext::StaticUIContext | ( | ) |
constructor
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virtual |
destructor
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private |
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static |
Create context.
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static |
Discard context.
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static |
Register function.
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static |
Render.