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StaticUI::StaticUIContext Class Reference

#include <staticuicontext.h>

Inherits Graphics::GraphicsContext.

Public Member Functions

 StaticUIContext ()
 constructor
 
virtual ~StaticUIContext ()
 destructor
 
- Public Member Functions inherited from Graphics::GraphicsContext
 GraphicsContext ()
 constructor
 
virtual ~GraphicsContext ()
 destructor
 

Static Public Member Functions

static void Create ()
 Create context.
 
static void Discard ()
 Discard context.
 
static void Render ()
 Render.
 
static void RegisterFunction (const char *name, std::function< void()> func)
 Register function.
 

Private Member Functions

 __DeclarePluginContext ()
 

Additional Inherited Members

- Static Protected Member Functions inherited from Graphics::GraphicsContext
static void InternalRegisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state)
 
static void InternalDeregisterEntity (const Graphics::GraphicsEntityId id, Graphics::GraphicsContextState &&state)
 
template<class ID_ALLOCATOR >
static void InternalDefragment (ID_ALLOCATOR &allocator, Graphics::GraphicsContextState &&state)
 

Constructor & Destructor Documentation

◆ StaticUIContext()

StaticUI::StaticUIContext::StaticUIContext ( )

constructor

◆ ~StaticUIContext()

StaticUI::StaticUIContext::~StaticUIContext ( )
virtual

destructor

Member Function Documentation

◆ __DeclarePluginContext()

StaticUI::StaticUIContext::__DeclarePluginContext ( )
private

◆ Create()

void StaticUI::StaticUIContext::Create ( )
static

Create context.

◆ Discard()

void StaticUI::StaticUIContext::Discard ( )
static

Discard context.

◆ RegisterFunction()

void StaticUI::StaticUIContext::RegisterFunction ( const char * name,
std::function< void()> func )
static

Register function.

◆ Render()

void StaticUI::StaticUIContext::Render ( )
static

Render.


The documentation for this class was generated from the following files: