Nebula
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Here is a list of all namespace enum values with links to the namespace documentation for each enum value:
- r -
RayAnyHitShader :
Vulkan
RayAnyHitShaderVisibility :
CoreGraphics
RayClosestHitShader :
Vulkan
RayClosestHitShaderVisibility :
CoreGraphics
RayGenerationShader :
Vulkan
RayGenerationShaderVisibility :
CoreGraphics
RayIntersectionShader :
Vulkan
RayIntersectionShaderVisibility :
CoreGraphics
RayMissShader :
Vulkan
RayMissShaderVisibility :
CoreGraphics
RayTracingPipeline :
CoreGraphics
READ :
Game
ReadOnly :
Attr
ReadWrite :
Attr
ReadWriteBuffer :
CoreGraphics
ReadWriteTexelBuffer :
CoreGraphics
ReadWriteTexture :
CoreGraphics
RenderTexture :
CoreGraphics
RepeatAddressMode :
CoreGraphics
Replace :
Characters
ResourceHeap :
Memory
ResourceTable_Copies :
Vulkan
ResourceTable_DescriptorPoolIndex :
Vulkan
ResourceTable_DescriptorSet :
Vulkan
ResourceTable_Device :
Vulkan
ResourceTable_Layout :
Vulkan
ResourceTable_Lock :
Vulkan
ResourceTable_WriteInfos :
Vulkan
ResourceTableLayout_DescriptorPoolFreeItems :
Vulkan
ResourceTableLayout_DescriptorPools :
Vulkan
ResourceTableLayout_Device :
Vulkan
ResourceTableLayout_ImmutableSamplerFlags :
Vulkan
ResourceTableLayout_PoolSizes :
Vulkan
ResourceTableLayout_Samplers :
Vulkan
ResourceTableLayout_SetLayout :
Vulkan
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