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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- m -
MainThreadId :
Threading
MainWindow :
CoreGraphics
MANTISSA_BITS :
Memory
MANTISSA_MASK :
Memory
MANTISSA_VALUE :
Memory
maskW :
Math
maskX :
Math
maskY :
Math
maskZ :
Math
material :
Materials
materialAllocator :
Materials
materialInstanceAllocator :
Materials
materialLoaderState :
Materials
MaterialPropertyMappings :
Raytracing
materialTextureLoadSection :
Materials
MAX_CVARS :
Core
MaxConstantBufferSize :
CoreGraphics
MaxNumBarriers :
Vulkan
MaxNumIndirectDraws :
Vegetation
MaxNumRenderedParticles :
Particles
MaxNumVertexStreams :
CoreGraphics
MaxPerStageConstantBuffers :
CoreGraphics
MaxPerStageInputAttachments :
CoreGraphics
MaxPerStageReadWriteBuffers :
CoreGraphics
MaxPerStageReadWriteImages :
CoreGraphics
MaxPerStageSampledImages :
CoreGraphics
MaxPerStageSamplers :
CoreGraphics
MaxPushConstantSize :
CoreGraphics
MaxRecursionDepth :
CoreGraphics
MaxResourceTableConstantBuffers :
CoreGraphics
MaxResourceTableDynamicOffsetConstantBuffers :
CoreGraphics
MaxResourceTableDynamicOffsetReadWriteBuffers :
CoreGraphics
MaxResourceTableInputAttachments :
CoreGraphics
MaxResourceTableReadWriteBuffers :
CoreGraphics
MaxResourceTableReadWriteImages :
CoreGraphics
MaxResourceTableSampledImages :
CoreGraphics
MaxResourceTableSamplers :
CoreGraphics
MemoryLoggingEnabled :
Memory
MemoryLoggingHeapType :
Memory
MemoryLoggingThreshold :
Memory
MemoryLoogingHeapType :
Memory
MemoryRangeGranularity :
CoreGraphics
meshAllocator :
CoreGraphics
meshResourceAllocator :
CoreGraphics
MeshShadersSupported :
CoreGraphics
modelAllocator :
Models
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for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.