Nebula
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- m -
MainThreadId :
Threading
mappedVertices :
Particles
maskW :
Math
maskX :
Math
maskY :
Math
maskZ :
Math
material :
Materials
materialAllocator :
Materials
materialBindingBuffer :
Materials
materialInstanceAllocator :
Materials
MaterialPropertyMappings :
Raytracing
materialTextureLoadSection :
Materials
materialUniforms :
Vegetation
materialUniformsBuffer :
Vegetation
MAX_CVARS :
Core
maxAllowedInstances :
Raytracing
MaxConstantBufferSize :
CoreGraphics
maxEyeLuminance :
Graphics
maxHeight :
Vegetation
MaxNumBarriers :
Vulkan
MaxNumIndirectDraws :
Vegetation
MaxNumRenderedParticles :
Particles
MaxNumVertexStreams :
CoreGraphics
MaxPerStageConstantBuffers :
CoreGraphics
MaxPerStageInputAttachments :
CoreGraphics
MaxPerStageReadWriteBuffers :
CoreGraphics
MaxPerStageReadWriteImages :
CoreGraphics
MaxPerStageSampledImages :
CoreGraphics
MaxPerStageSamplers :
CoreGraphics
MaxPushConstantSize :
CoreGraphics
maxRadiusPixels :
PostEffects
MaxRecursionDepth :
CoreGraphics
MaxResourceTableConstantBuffers :
CoreGraphics
MaxResourceTableDynamicOffsetConstantBuffers :
CoreGraphics
MaxResourceTableDynamicOffsetReadWriteBuffers :
CoreGraphics
MaxResourceTableInputAttachments :
CoreGraphics
MaxResourceTableReadWriteBuffers :
CoreGraphics
MaxResourceTableReadWriteImages :
CoreGraphics
MaxResourceTableSampledImages :
CoreGraphics
MaxResourceTableSamplers :
CoreGraphics
MemoryLoggingEnabled :
Memory
MemoryLoggingHeapType :
Memory
MemoryLoggingThreshold :
Memory
MemoryLoogingHeapType :
Memory
MemoryRangeGranularity :
CoreGraphics
mergeProgram :
PostEffects
meshAllocator :
CoreGraphics
meshArgumentsBuffer :
Vegetation
meshDrawCallsBuffer :
Vegetation
meshDrawsThisFrame :
Vegetation
meshGenTable :
Terrain
meshIndexOffsets :
Vegetation
meshInfoBuffer :
Vegetation
meshInfoPool :
Vegetation
meshInfos :
Vegetation
meshMaskCount :
Vegetation
meshProgram :
Terrain
meshPrograms :
Vegetation
meshResourceAllocator :
CoreGraphics
MeshShadersSupported :
CoreGraphics
meshVertexOffsets :
Vegetation
meshZPrograms :
Vegetation
minHeight :
Vegetation
minLuminance :
PostEffects
mip :
PostEffects
mipLoadDistance :
Terrain
mipRenderPadding :
Terrain
modelAllocator :
Models
Generated on Fri Nov 22 2024 12:51:08 for Nebula. Dark theme by
Tilen Majerle
. All rights reserved.