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Nebula
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The vegetation context handles rendering of grass, trees and other types of vegetation.
Classes | |
| struct | [struct].vegetationState |
| struct | CombinedMeshVertex |
| struct | GrassVertex |
| struct | VegetationBiomeId |
| class | VegetationContext |
| struct | VegetationGrassSetup |
| struct | VegetationMeshSetup |
| struct | VegetationSetupSettings |
Functions | |
| __ImplementContext (VegetationContext, VegetationContext::vegetationAllocator) | |
Variables | |
| struct | vegetationState |
| static const uint | VegetationDistributionRadius = 128 |
| static const uint | MaxNumIndirectDraws = 8192 |
| Vegetation::__ImplementContext | ( | VegetationContext | , |
| VegetationContext::vegetationAllocator | ) |
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static |
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static |
| struct Vegetation::[struct].vegetationState Vegetation::vegetationState |