Nebula
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Vegetation Namespace Reference

Detailed Description

The vegetation context handles rendering of grass, trees and other types of vegetation.

Classes

struct  [struct].vegetationState
struct  CombinedMeshVertex
struct  GrassVertex
struct  VegetationBiomeId
class  VegetationContext
struct  VegetationGrassSetup
struct  VegetationMeshSetup
struct  VegetationSetupSettings

Functions

 __ImplementContext (VegetationContext, VegetationContext::vegetationAllocator)

Variables

struct  vegetationState
static const uint VegetationDistributionRadius = 128
static const uint MaxNumIndirectDraws = 8192

Function Documentation

◆ __ImplementContext()

Vegetation::__ImplementContext ( VegetationContext ,
VegetationContext::vegetationAllocator  )

Variable Documentation

◆ MaxNumIndirectDraws

const uint Vegetation::MaxNumIndirectDraws = 8192
static

◆ VegetationDistributionRadius

const uint Vegetation::VegetationDistributionRadius = 128
static

◆ vegetationState

struct Vegetation::[struct].vegetationState Vegetation::vegetationState