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Nebula
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#include "application/stdneb.h"#include "navigationfeatureunit.h"#include "streamnavmeshcache.h"#include "debug/detourdebug.h"#include "game/api.h"#include "resources/resourceserver.h"#include "io/assignregistry.h"#include "DetourDebugDraw.h"Namespaces | |
| namespace | Navigation |
| Navigation::Recast. | |
| namespace | NavigationFeature |
Functions | |
| NavigationFeature::__ImplementClass (NavigationFeature::NavigationFeatureUnit, 'NAFU', Game::FeatureUnit) | |
| NavigationFeature::__ImplementSingleton (NavigationFeatureUnit) | |
| void | NavigationFeature::RenderUI (Graphics::GraphicsEntityId camera) |
| render editor ui | |
Variables | |
| StreamNavMeshCache * | Navigation::navMeshCache |