23#include "db/database.h"
46 Resources::ResourceId
CreateResource(
const ResourceName& res, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
48 Resources::ResourceId
CreateResource(
const ResourceName& res,
const Util::StringAtom& tag, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
50 template<
class METADATA> Resources::ResourceId
CreateResource(
const ResourceName& res,
const METADATA& metaData, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
52 template<
class METADATA> Resources::ResourceId
CreateResource(
const ResourceName& res,
const METADATA& metaData,
const Util::StringAtom& tag, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
55 Resources::ResourceId
CreateResource(
const IO::Path& res, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
57 Resources::ResourceId
CreateResource(
const IO::Path& res,
const Util::StringAtom& tag, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
59 template<
class METADATA> Resources::ResourceId
CreateResource(
const IO::Path& res,
const METADATA& metaData, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
61 template<
class METADATA> Resources::ResourceId
CreateResource(
const IO::Path& res,
const METADATA& metaData,
const Util::StringAtom& tag, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
bool immediate =
false,
bool stream =
true);
70 void ReloadResource(
const ResourceName& res, std::function<
void(
const Resources::ResourceId)> success =
nullptr, std::function<
void(
const Resources::ResourceId)> failed =
nullptr);
72 void SetMinLod(
const ResourceId&
id,
float lod,
bool immediate);
74 void CreateResourceListener(
const ResourceId&
id, std::function<
void(
const Resources::ResourceId)> success, std::function<
void(
const Resources::ResourceId)> failed =
nullptr);
88 bool HasResource(
const Resources::ResourceId
id)
const;
125inline Resources::ResourceId
128 , std::function<
void(
const Resources::ResourceId)> success
129 , std::function<
void(
const Resources::ResourceId)> failed
134 return this->
CreateResource(
id,
"", success, failed, immediate, stream);
142inline Resources::ResourceId
146 , std::function<
void(
const Resources::ResourceId)> success
147 , std::function<
void(
const Resources::ResourceId)> failed
157 return Resources::InvalidResourceId;
161 Resources::ResourceId
id = loader->CreateResource(
IO::URI(res.
AsString()),
nullptr, 0, tag, success, failed, immediate, stream);
168inline Resources::ResourceId
171 std::function<
void(
const Resources::ResourceId)> success,
172 std::function<
void(
const Resources::ResourceId)> failed,
177 return CreateResource(res,
"", success, failed, immediate, stream);
183inline Resources::ResourceId
187 std::function<
void(
const Resources::ResourceId)> success,
188 std::function<
void(
const Resources::ResourceId)> failed,
199 Resources::ResourceId
id = loader->CreateResource(res,
nullptr, 0, tag, success, failed, immediate, stream);
206template<
class METADATA>
207inline Resources::ResourceId
210 ,
const METADATA& metaData
211 , std::function<
void(
const Resources::ResourceId)> success
212 , std::function<
void(
const Resources::ResourceId)> failed
217 return this->
CreateResource(res, metaData,
"", success, failed, immediate, stream);
223template<
class METADATA>
224inline Resources::ResourceId
227 ,
const METADATA& metaData
229 , std::function<
void(
const Resources::ResourceId)> success
230 , std::function<
void(
const Resources::ResourceId)> failed
240 return Resources::InvalidResourceId;
244 Resources::ResourceId
id = loader->CreateResource(
IO::URI(res.
Value()), &metaData,
sizeof(METADATA), tag, success, failed, immediate, stream);
263 loader->ReloadResource(res, success, failed);
303 const Ids::Id8 loaderid =
id.loaderIndex;
310 loader->SetMinLod(
id, lod, immediate);
318 const ResourceId&
id,
319 std::function<
void(
const Resources::ResourceId)> success,
320 std::function<
void(
const Resources::ResourceId)> failed
324 const Ids::Id8 loaderid =
id.loaderIndex;
330 loader->CreateListener(
id, success, failed);
341 const Ids::Id8 loaderid =
id.loaderIndex;
348 loader->DiscardResource(
id);
360 return loader->GetName(
id);
372 return loader->GetTag(
id);
384 return loader->GetState(
id);
396 return loader->GetUsage(
id);
405 if (this->
loaders.Size() <=
id.loaderIndex)
return false;
408 if (loader->HasResource(
id))
return true;
416inline const Resources::ResourceId
420 for (i = 0; i < this->
loaders.Size(); i++)
422 Resources::ResourceId
id = this->
loaders[i]->GetId(name);
423 if (
id != Resources::ResourceId::Invalid())
return id;
425 return Resources::ResourceId::Invalid();
431template <
class POOL_TYPE>
435 static_assert(std::is_base_of<ResourceLoader, POOL_TYPE>::value,
"Type requested is not a stream pool");
439 return static_cast<POOL_TYPE*
>(this->
loaders[this->
typeMap.ValueAtIndex(i)].get());
442 n_error(
"No loader registered for this type");
450inline Resources::ResourceId
454 , std::function<
void(
const Resources::ResourceId)> success =
nullptr
455 , std::function<
void(
const Resources::ResourceId)> failed =
nullptr
456 ,
bool immediate =
false
460 return ResourceServer::Instance()->CreateResource(res, tag, success, failed, immediate, stream);
467template <
class METADATA>
468inline Resources::ResourceId
471 ,
const METADATA& metaData
473 , std::function<
void(
const Resources::ResourceId)> success =
nullptr
474 , std::function<
void(
const Resources::ResourceId)> failed =
nullptr
475 ,
bool immediate =
false
479 return ResourceServer::Instance()->CreateResource(res, metaData, tag, success, failed, immediate, stream);
486inline Resources::ResourceId
490 std::function<
void(
const Resources::ResourceId)> success =
nullptr,
491 std::function<
void(
const Resources::ResourceId)> failed =
nullptr,
492 bool immediate =
false,
496 return ResourceServer::Instance()->CreateResource(res, tag, success, failed, immediate, stream);
506 , std::function<
void(
const Resources::ResourceId)> success
507 , std::function<
void(
const Resources::ResourceId)> failed =
nullptr
510 return ResourceServer::Instance()->CreateResourceListener(
id, success, failed);
517SetMinLod(
const ResourceId&
id,
float lod,
bool immediate)
519 return ResourceServer::Instance()->SetMinLod(
id, lod, immediate);
528 ResourceServer::Instance()->DiscardResource(
id);
537 return ResourceServer::Instance()->ReloadResource(res);
546 ResourceServer::Instance()->WaitForLoaderThread();
552template <
class POOL_TYPE>
556 static_assert(std::is_base_of<ResourceLoader, POOL_TYPE>::value,
"Template argument is not a ResourceCache type!");
557 return ResourceServer::Instance()->GetStreamLoader<POOL_TYPE>();
The common base class of Nebula.
Definition refcounted.h:38
Nebula's runtime type information for one class.
Definition rtti.h:27
A path is an abstraction around file paths.
Definition path.h:26
const Util::String & GetType() const
Get type.
Definition path.cc:414
An URI object can split a Uniform Resource Identifier string into its components or build a string fr...
Definition uri.h:67
A URN (Uniform Resource Name) is a URI (Uniform Resource Identifier) that uses the "urn" scheme.
Definition urn.h:24
const Util::String & GetNamespace() const
get Namespace component
Definition urn.h:285
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
State
Definition resource.h:26
void SetMinLod(const ResourceId &id, float lod, bool immediate)
stream in a new LOD
Definition resourceserver.h:300
__DeclareClass(ResourceServer)
void Close()
close manager
Definition resourceserver.cc:55
__DeclareInterfaceSingleton(ResourceServer)
bool HasStreamLoader(const Util::StringAtom &ext) const
query if a stream loader is registered for a given extension
Definition resourceserver.h:270
void CreateResourceListener(const ResourceId &id, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed=nullptr)
Create single-fire listener for resource. When resource is loaded, the callbacks will be invoked and ...
Definition resourceserver.h:317
void Open()
open manager
Definition resourceserver.cc:44
Resources::ResourceId CreateResource(const ResourceName &res, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)
create a new resource (stream-managed), which will be loaded at some later point, if not already load...
Definition resourceserver.h:126
ResourceServer()
constructor
Definition resourceserver.cc:25
Util::Dictionary< Util::StringAtom, IndexT > extensionMap
Definition resourceserver.h:114
Util::Dictionary< const Core::Rtti *, IndexT > typeMap
Definition resourceserver.h:116
const Resources::ResourceId GetId(const Resources::ResourceName &name) const
get id from name
Definition resourceserver.h:417
friend class ResourceLoader
Definition resourceserver.h:111
void DiscardResources(const Util::StringAtom &tag)
discard all resources by tag (stream-managed)
Definition resourceserver.cc:167
bool HasResource(const Resources::ResourceId id) const
check if resource id is valid
Definition resourceserver.h:403
Resources::ResourceId CreateResource(const IO::Path &res, const METADATA &metaData, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)
overload which also takes an identifying tag, which is used to group-discard resources
void DiscardResource(const Resources::ResourceId res)
discard resource (stream-managed)
Definition resourceserver.h:338
virtual ~ResourceServer()
destructor
Definition resourceserver.cc:34
Core::Rtti * GetType(const Resources::ResourceId id)
get type of resource pool this resource was allocated with
Definition resourceserver.cc:201
Util::Dictionary< Util::StringAtom, IndexT > loaderMap
Definition resourceserver.h:115
void ReloadResource(const ResourceName &res, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr)
reload resource
Definition resourceserver.h:252
const Resources::ResourceName GetName(const Resources::ResourceId id) const
get resource name
Definition resourceserver.h:355
Util::Array< Ptr< ResourceLoader > > loaders
Definition resourceserver.h:117
const Resource::State GetState(const Resources::ResourceId id) const
get resource state
Definition resourceserver.h:379
Resources::ResourceId CreateResource(const IO::Path &res, const METADATA &metaData, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)
create a new resource (stream-managed), which will be loaded at some later point, if not already load...
void DeregisterStreamLoader(const Util::StringAtom &ext, const Ptr< ResourceLoader > &loader)
deregisters a stream pool
Definition resourceserver.cc:111
const SizeT GetUsage(const Resources::ResourceId id) const
get usage
Definition resourceserver.h:391
bool HasPendingResources()
returns true if there are pending resources in-flight
Definition resourceserver.cc:181
const Util::StringAtom GetTag(const Resources::ResourceId id) const
get tag resource was first registered with
Definition resourceserver.h:367
void LoadDefaultResources()
goes through all pools and sets up their default resources
Definition resourceserver.cc:138
POOL_TYPE * GetStreamLoader() const
get stream pool for later use
Definition resourceserver.h:433
bool open
Definition resourceserver.h:113
void RegisterStreamLoader(const Util::StringAtom &ext, const Ptr< ResourceLoader > &loader)
register a stream pool, which takes an extension and the RTTI of the resource type to create
Definition resourceserver.cc:99
void WaitForLoaderThread()
Wait for all loader threads.
Definition resourceserver.cc:216
Nebula's dynamic array class.
Definition array.h:61
A collection of key/value pairs with quick value retrieval by key at roughly O(log n).
Definition dictionary.h:35
A StringAtom.
Definition stringatom.h:22
const char * Value() const
get contained string as char ptr (fast)
Definition stringatom.h:362
String AsString() const
get containted string as string object (SLOW!!!)
Definition stringatom.h:372
Nebula's universal string class.
Definition string.h:50
const char * AsCharPtr() const
return contents as character pointer
Definition string.h:577
String GetFileExtension() const
get filename extension without dot
Definition string.cc:1003
void __cdecl n_error(const char *msg,...)
This function is called when a serious situation is encountered which requires abortion of the applic...
Definition debug.cc:138
#define n_assert_fmt(exp, msg,...)
Definition debug.h:61
#define n_warn_fmt(exp, msg,...)
Definition debug.h:64
#define n_assert(exp)
Definition debug.h:58
uint8_t Id8
Definition id.h:141
A resource is a container for some type of file which is loaded.
Definition resource.cc:9
Resources::ResourceId CreateResource(const ResourceName &res, const Util::StringAtom &tag, std::function< void(const Resources::ResourceId)> success=nullptr, std::function< void(const Resources::ResourceId)> failed=nullptr, bool immediate=false, bool stream=true)
TODO: Make templated with success and failed and use a custom allocator to capture the closure.
Definition resourceserver.h:451
POOL_TYPE * GetStreamLoader()
Definition resourceserver.h:554
void DiscardResource(const Resources::ResourceId id)
Definition resourceserver.h:526
@ Update
Definition resourceloader.h:53
void WaitForLoaderThread()
Definition resourceserver.h:544
void ReloadResource(const ResourceName &res)
Definition resourceserver.h:535
Util::StringAtom ResourceName
Definition resourceid.h:33
void SetMinLod(const ResourceId &id, float lod, bool immediate)
Definition resourceserver.h:517
void CreateResourceListener(const ResourceId &id, std::function< void(const Resources::ResourceId)> success, std::function< void(const Resources::ResourceId)> failed=nullptr)
TODO: Make templated with success and failed and use a custom allocator to capture the closure.
Definition resourceserver.h:504
id
Definition resourceid.h:37
static const int InvalidIndex
Definition types.h:47
int SizeT
Definition types.h:42
int IndexT
Definition types.h:41