Nebula
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#include "stdneb.h"
#include "coregraphics/nvx3streamreader.h"
#include "coregraphics/memoryvertexbufferloader.h"
#include "coregraphics/memoryindexbufferloader.h"
#include "coregraphics/nvx3fileformatstructs.h"
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
CoreGraphics::__ImplementClass (CoreGraphics::Nvx3StreamReader, 'N3SR', IO::StreamReader) | |