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Nebula
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#include "core/singleton.h"#include "core/refcounted.h"#include "math/float2.h"#include "math/rectangle.h"Go to the source code of this file.
Classes | |
| class | Picking::PickingServer |
| Server responsible to handle id-based rendering. More... | |
Namespaces | |
| namespace | Graphics |
| Implements the shader server used by Vulkan. | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
| namespace | Frame |
| ImGUI debug interface for inspecting frame scripts. | |
| namespace | Picking |