Nebula
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pickingserver.h File Reference
#include "core/singleton.h"
#include "core/refcounted.h"
#include "math/float2.h"
#include "math/rectangle.h"

Go to the source code of this file.

Classes

class  Picking::PickingServer
 Server responsible to handle id-based rendering. More...
 

Namespaces

namespace  Graphics
 Implements the shader server used by Vulkan.
 
namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 
namespace  Frame
 ImGUI debug interface for inspecting frame scripts.
 
namespace  Picking