Nebula
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#include "core/singleton.h"
#include "core/refcounted.h"
#include "math/float2.h"
#include "math/rectangle.h"
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Classes | |
class | Picking::PickingServer |
Server responsible to handle id-based rendering. More... | |
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |
namespace | Picking |