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pixelformat.h File Reference
#include "core/types.h"
#include "util/string.h"
#include "coregraphics/config.h"

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Classes

class  CoreGraphics::PixelFormat
 Pixel format enumeration. More...
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.