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Nebula
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Go to the source code of this file.
Classes | |
| class | CoreGraphics::PrimitiveGroup |
| Defines a group of primitives as a subset of a vertex buffer and index buffer plus the primitive topology (triangle list, etc...). More... | |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |