Nebula
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#include "graphics/graphicscontext.h"
#include "coregraphics/accelerationstructure.h"
#include "coregraphics/buffer.h"
#include "system_shaders/cluster_generate.h"
#include "materials/materialtemplates.h"
#include "materials/shaderconfig.h"
Go to the source code of this file.
Classes | |
struct | Raytracing::RaytracingSetupSettings |
class | Raytracing::RaytracingContext |
Namespaces | |
namespace | Raytracing |
Context dealing with scene management for ray tracing. | |
Enumerations | |
enum | Raytracing::ObjectType { Raytracing::BRDFObject , Raytracing::BSDFObject , Raytracing::GLTFObject , Raytracing::ParticleObject } |
enum | Raytracing::UpdateType { Raytracing::Dynamic , Raytracing::Static } |