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raytracingcontext.h File Reference
#include "graphics/graphicscontext.h"
#include "coregraphics/accelerationstructure.h"
#include "coregraphics/buffer.h"
#include "system_shaders/cluster_generate.h"
#include "materials/materialtemplates.h"
#include "materials/shaderconfig.h"

Go to the source code of this file.

Classes

struct  Raytracing::RaytracingSetupSettings
 
class  Raytracing::RaytracingContext
 

Namespaces

namespace  Raytracing
 Context dealing with scene management for ray tracing.
 

Enumerations

enum  Raytracing::ObjectType { Raytracing::BRDFObject , Raytracing::BSDFObject , Raytracing::GLTFObject , Raytracing::ParticleObject }
 
enum  Raytracing::UpdateType { Raytracing::Dynamic , Raytracing::Static }