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Nebula
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#include "graphics/graphicscontext.h"#include "coregraphics/accelerationstructure.h"#include "coregraphics/buffer.h"#include "render/system_shaders/cluster_generate.h"#include "materials/materialtemplates.h"#include "materials/shaderconfig.h"Go to the source code of this file.
Classes | |
| struct | Raytracing::RaytracingSetupSettings |
| class | Raytracing::RaytracingContext |
Namespaces | |
| namespace | Raytracing |
| Context dealing with scene management for ray tracing. | |
Enumerations | |
| enum | Raytracing::ObjectType { Raytracing::BRDFObject , Raytracing::BSDFObject , Raytracing::GLTFObject , Raytracing::ParticleObject } |
| enum | Raytracing::UpdateType { Raytracing::Dynamic , Raytracing::Static } |