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shaderconfig.h
Go to the documentation of this file.
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#pragma once
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "
util/hashtable.h
"
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#include "
coregraphics/shader.h
"
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#include "
memory/arenaallocator.h
"
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#include "
util/variant.h
"
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#include "
util/fixedarray.h
"
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#include "
util/arraystack.h
"
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#include "
material.h
"
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#include "
materialvariant.h
"
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#include "
coregraphics/texture.h
"
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#include "
coregraphics/buffer.h
"
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#include "
coregraphics/graphicsdevice.h
"
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namespace
MaterialTemplates
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{
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struct
MaterialTemplateTexture;
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}
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namespace
Materials
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{
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struct
ShaderConfigBatchTexture
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{
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IndexT
slot
;
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const
MaterialTemplates::MaterialTemplateTexture
*
def
;
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};
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}
// namespace Materials
arenaallocator.h
arraystack.h
buffer.h
fixedarray.h
graphicsdevice.h
hashtable.h
material.h
materialvariant.h
MaterialTemplates
Materials represent a set of settings and a correlated shader configuration, which tells the engine w...
Definition
material.h:21
Materials
Material special version of variant.
Definition
material.cc:11
shader.h
A shader represents an entire shader resource, containing several stages and programs.
MaterialTemplates::MaterialTemplateTexture
Definition
materialtemplatetypes.h:54
Materials::ShaderConfigBatchTexture
Definition
shaderconfig.h:30
Materials::ShaderConfigBatchTexture::def
const MaterialTemplates::MaterialTemplateTexture * def
Definition
shaderconfig.h:32
Materials::ShaderConfigBatchTexture::slot
IndexT slot
Definition
shaderconfig.h:31
texture.h
IndexT
int IndexT
Definition
types.h:48
variant.h
code
render
materials
shaderconfig.h
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. All rights reserved.