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Nebula
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Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Variables | |
| Util::Array< MemoryPool > | CoreGraphics::Pools |
| Util::Array< MemoryHeap > | CoreGraphics::Heaps |
| Threading::CriticalSection | CoreGraphics::AllocationLock |