Nebula
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#include "math/mat4.h"
#include "math/vec4.h"
#include "coregraphics/primitivetopology.h"
#include "coregraphics/indextype.h"
#include "io/memorystream.h"
#include "threading/threadid.h"
#include "mesh.h"
Go to the source code of this file.
Classes | |
class | CoreGraphics::RenderShape |
Describes a shape which is rendered through the ShapeRenderer singleton. More... | |
struct | CoreGraphics::RenderShape::RenderShapeVertex |
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |