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Nebula
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#include "math/mat4.h"#include "math/vec4.h"#include "coregraphics/primitivetopology.h"#include "coregraphics/indextype.h"#include "io/memorystream.h"#include "threading/threadid.h"#include "mesh.h"Go to the source code of this file.
Classes | |
| class | CoreGraphics::RenderShape |
| Describes a shape which is rendered through the ShapeRenderer singleton. More... | |
| struct | CoreGraphics::RenderShape::RenderShapeVertex |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |