Nebula
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rendershape.h File Reference
#include "math/mat4.h"
#include "math/vec4.h"
#include "coregraphics/primitivetopology.h"
#include "coregraphics/indextype.h"
#include "io/memorystream.h"
#include "threading/threadid.h"
#include "mesh.h"

Go to the source code of this file.

Classes

class  CoreGraphics::RenderShape
 Describes a shape which is rendered through the ShapeRenderer singleton. More...
 
struct  CoreGraphics::RenderShape::RenderShapeVertex
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.