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Nebula
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Samplers.
Go to the source code of this file.
Classes | |
| struct | CoreGraphics::SamplerId |
| struct | CoreGraphics::SamplerCreateInfo |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| SamplerId | CoreGraphics::CreateSampler (const SamplerCreateInfo &info) |
| create sampler | |
| void | CoreGraphics::DestroySampler (const SamplerId &id) |
| destroy sampler | |