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Samplers.
- Copyright
- (C) 2018-2020 Individual contributors, see AUTHORS file
#include "ids/id.h"
#include "util/bit.h"
Go to the source code of this file.
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namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
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enum | CoreGraphics::SamplerFilter { CoreGraphics::NearestFilter
, CoreGraphics::LinearFilter
, CoreGraphics::CubicFilter
} |
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enum | CoreGraphics::SamplerMipMode { CoreGraphics::NearestMipMode
, CoreGraphics::LinearMipMode
} |
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enum | CoreGraphics::SamplerAddressMode {
CoreGraphics::RepeatAddressMode
, CoreGraphics::MirroredRepeatAddressMode
, CoreGraphics::ClampToEdgeAddressMode
, CoreGraphics::ClampToBorderAddressMode
,
CoreGraphics::MirrorClampToEdgeAddressMode
} |
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enum | CoreGraphics::SamplerCompareOperation {
CoreGraphics::NeverCompare
, CoreGraphics::LessCompare
, CoreGraphics::EqualCompare
, CoreGraphics::LessOrEqualCompare
,
CoreGraphics::GreaterCompare
, CoreGraphics::GreaterOrEqualCompare
, CoreGraphics::NotEqualCompare
, CoreGraphics::AlwaysCompare
} |
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enum | CoreGraphics::SamplerBorderMode {
CoreGraphics::FloatTransparentBlackBorder
, CoreGraphics::IntTransparentBlackBorder
, CoreGraphics::FloatOpaqueBlackBorder
, CoreGraphics::IntOpaqueBlackBorder
,
CoreGraphics::FloatOpaqueWhiteBorder
, CoreGraphics::IntOpaqueWhiteBorder
} |
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