Nebula
|
#include "application/stdneb.h"
#include "scale.h"
#include "util/stringatom.h"
#include "memdb/attributeregistry.h"
#include "game/componentserialization.h"
#include "game/componentinspection.h"
#include "pjson/pjson.h"
Namespaces | |
namespace | IO |
Instances of wrapped stream classes. | |
Functions | |
template<> | |
void | IO::JsonReader::Get< Game::Scale > (Game::Scale &ret, const char *attr) |
template<> | |
void | IO::JsonWriter::Add< Game::Scale > (Game::Scale const &value, Util::String const &attr) |