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Nebula
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#include "util/hashtable.h"#include "coregraphics/shader.h"#include "memory/arenaallocator.h"#include "util/variant.h"#include "util/fixedarray.h"#include "util/arraystack.h"#include "material.h"#include "materialvariant.h"#include "coregraphics/texture.h"#include "coregraphics/buffer.h"#include "coregraphics/graphicsdevice.h"Go to the source code of this file.
Classes | |
| struct | Materials::ShaderConfigBatchTexture |
Namespaces | |
| namespace | MaterialTemplates |
| Materials represent a set of settings and a correlated shader configuration, which tells the engine which shader to use and how to apply the constants and textures on each respective shader. | |
| namespace | Materials |
| Material special version of variant. | |