Nebula
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#include "util/hashtable.h"
#include "coregraphics/shader.h"
#include "memory/arenaallocator.h"
#include "util/variant.h"
#include "util/fixedarray.h"
#include "util/arraystack.h"
#include "material.h"
#include "materialvariant.h"
#include "coregraphics/texture.h"
#include "coregraphics/buffer.h"
#include "coregraphics/graphicsdevice.h"
Go to the source code of this file.
Classes | |
struct | Materials::ShaderConfigBatchTexture |
Namespaces | |
namespace | MaterialTemplates |
Materials represent a set of settings and a correlated shader configuration, which tells the engine which shader to use and how to apply the constants and textures on each respective shader. | |
namespace | Materials |
Material special version of variant. | |