Nebula
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Standard shader variable semantic names.
#include "core/types.h"
Go to the source code of this file.
#define NEBULA_SEMANTIC_ANIMPHASES "NumAnimPhases" |
#define NEBULA_SEMANTIC_ANIMSPERSEC "AnimFramesPerSecond" |
#define NEBULA_SEMANTIC_AORESOLUTION "AOResolution" |
#define NEBULA_SEMANTIC_BALANCE "Balance" |
#define NEBULA_SEMANTIC_BBOXCENTER "BBoxCenter" |
#define NEBULA_SEMANTIC_BBOXMAX "BBoxMax" |
#define NEBULA_SEMANTIC_BBOXMIN "BBoxMin" |
#define NEBULA_SEMANTIC_BBOXSIZE "BBoxSize" |
#define NEBULA_SEMANTIC_BILLBOARD "Billboard" |
#define NEBULA_SEMANTIC_BRIGHTNESS "Brightness" |
#define NEBULA_SEMANTIC_CASCADEBLENDAREA "CascadeBlendArea" |
#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE "CascadeFrustumsEyeSpaceDepthsFloat" |
#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE4 "CascadeFrustumsEyeSpaceDepthsFloat4" |
#define NEBULA_SEMANTIC_CASCADELEVELS "CascadeLevels" |
#define NEBULA_SEMANTIC_CASCADEOFFSET "CascadeOffset" |
#define NEBULA_SEMANTIC_CASCADESCALE "CascadeScale" |
#define NEBULA_SEMANTIC_CASTSHADOWS "CastShadows" |
#define NEBULA_SEMANTIC_CHARACTERINDEX "CharacterIndex" |
#define NEBULA_SEMANTIC_COLORSOURCE "ColorSource" |
#define NEBULA_SEMANTIC_CONTRAST "Contrast" |
#define NEBULA_SEMANTIC_CSMSHADOWMATRIX "CSMShadowMatrix" |
#define NEBULA_SEMANTIC_DEBUGSHADERLAYER "DebugShaderLayer" |
#define NEBULA_SEMANTIC_DECAY "Decay" |
#define NEBULA_SEMANTIC_DENSITY "Density" |
#define NEBULA_SEMANTIC_DEPTHBUFFER "DepthBuffer" |
#define NEBULA_SEMANTIC_DEPTHCONEMAP "DepthConeMap" |
#define NEBULA_SEMANTIC_DEPTHTHRESHOLD "BlurDepthThreshold" |
#define NEBULA_SEMANTIC_DIFFMAP0 "DiffMap0" |
#define NEBULA_SEMANTIC_DIFFMAP1 "DiffMap1" |
#define NEBULA_SEMANTIC_DOFDISTANCES "DoFDistances" |
#define NEBULA_SEMANTIC_EMITTERTRANSFORM "EmitterTransform" |
#define NEBULA_SEMANTIC_ENVFALLOFF "FalloffDistance" |
#define NEBULA_SEMANTIC_ENVFALLOFFDISTANCE "FalloffDistance" |
#define NEBULA_SEMANTIC_ENVFALLOFFPOWER "FalloffPower" |
#define NEBULA_SEMANTIC_ENVIRONMENT "EnvironmentMap" |
#define NEBULA_SEMANTIC_EXPOSURE "Exposure" |
#define NEBULA_SEMANTIC_EYEPOS "EyePos" |
#define NEBULA_SEMANTIC_FADEVALUE "FadeValue" |
#define NEBULA_SEMANTIC_FALLOFF "BlurFalloff" |
#define NEBULA_SEMANTIC_FOCALLENGTHNEARFAR "FocalLengthNearFar" |
#define NEBULA_SEMANTIC_FOGCOLOR "FogColor" |
#define NEBULA_SEMANTIC_FOGDISTANCES "FogDistances" |
#define NEBULA_SEMANTIC_GLOBALAMBIENTLIGHTCOLOR "GlobalAmbientLightColor" |
#define NEBULA_SEMANTIC_GLOBALBACKLIGHTCOLOR "GlobalBackLightColor" |
#define NEBULA_SEMANTIC_GLOBALBACKLIGHTOFFSET "GlobalBackLightOffset" |
#define NEBULA_SEMANTIC_GLOBALLIGHTCOLOR "GlobalLightColor" |
#define NEBULA_SEMANTIC_GLOBALLIGHTDIRWORLDSPACE "GlobalLightDirWorldspace" |
#define NEBULA_SEMANTIC_GLOBALLIGHTSHADOWBIAS "GlobalLightShadowBias" |
#define NEBULA_SEMANTIC_HALFPIXELSIZE "HalfPixelSize" |
#define NEBULA_SEMANTIC_HDRBLOOMCOLOR "HDRBloomColor" |
#define NEBULA_SEMANTIC_HDRBLOOMSCALE "HDRBloomScale" |
#define NEBULA_SEMANTIC_HDRBRIGHTPASSTHRESHOLD "HDRBrightPassThreshold" |
#define NEBULA_SEMANTIC_INTENSITY0 "Intensity0" |
#define NEBULA_SEMANTIC_INTENSITY1 "Intensity1" |
#define NEBULA_SEMANTIC_INTENSITY2 "Intensity2" |
#define NEBULA_SEMANTIC_INVAORESOLUTION "InvAOResolution" |
#define NEBULA_SEMANTIC_INVERSELIGHTPROJECTION "InvLightProj" |
#define NEBULA_SEMANTIC_INVMODEL "InvModel" |
#define NEBULA_SEMANTIC_INVMODELVIEW "InvModelView" |
#define NEBULA_SEMANTIC_INVPROJECTION "InvProjection" |
#define NEBULA_SEMANTIC_INVVIEW "InvView" |
#define NEBULA_SEMANTIC_INVVIEWPROJECTION "InvViewProjection" |
#define NEBULA_SEMANTIC_IRRADIANCE "IrradianceMap" |
#define NEBULA_SEMANTIC_JOINTBLOCK "JointBlock" |
#define NEBULA_SEMANTIC_JOINTBUFFER "JointBuffer" |
#define NEBULA_SEMANTIC_JOINTPALETTE "JointPalette" |
#define NEBULA_SEMANTIC_LIGHTBUFFER "LightBuffer" |
#define NEBULA_SEMANTIC_LIGHTCOLOR "LightColor" |
#define NEBULA_SEMANTIC_LIGHTDIR "LightDir" |
#define NEBULA_SEMANTIC_LIGHTPOS "LightPos" |
#define NEBULA_SEMANTIC_LIGHTPOSRANGE "LightPosRange" |
#define NEBULA_SEMANTIC_LIGHTPROJCUBE "LightProjCube" |
#define NEBULA_SEMANTIC_LIGHTPROJMAP "LightProjMap" |
#define NEBULA_SEMANTIC_LIGHTPROJTRANSFORM "LightProjTransform" |
#define NEBULA_SEMANTIC_LIGHTSHADOWBIAS "LightShadowBias" |
#define NEBULA_SEMANTIC_LIGHTTEXTURE "LightTexture" |
#define NEBULA_SEMANTIC_LIGHTTRANSFORM "LightTransform" |
#define NEBULA_SEMANTIC_MATDIFFUSE "MatDiffuse" |
#define NEBULA_SEMANTIC_MAXBORDERPADDING "MaxBorderPadding" |
#define NEBULA_SEMANTIC_MAXLUMINANCE "MaxLuminance" |
#define NEBULA_SEMANTIC_MAXRADIUSPIXELS "MaxRadiusPixels" |
#define NEBULA_SEMANTIC_MINBORDERPADDING "MinBorderPadding" |
#define NEBULA_SEMANTIC_MODEL "Model" |
#define NEBULA_SEMANTIC_MODELARRAY "ModelArray" |
#define NEBULA_SEMANTIC_MODELVIEW "ModelView" |
#define NEBULA_SEMANTIC_MODELVIEWARRAY "ModelViewArray" |
#define NEBULA_SEMANTIC_MODELVIEWPROJECTION "ModelViewProjection" |
#define NEBULA_SEMANTIC_MODELVIEWPROJECTIONARRAY "ModelViewProjectionArray" |
#define NEBULA_SEMANTIC_NATIVETEXELSIZEINX "NativeTexelSizeInX" |
#define NEBULA_SEMANTIC_NEGINVR2 "NegInvR2" |
#define NEBULA_SEMANTIC_NORMALBUFFER "NormalBuffer" |
#define NEBULA_SEMANTIC_NUMENVMIPS "NumEnvMips" |
#define NEBULA_SEMANTIC_OBJECTID "ObjectId" |
#define NEBULA_SEMANTIC_OBJECTID "ObjectId" |
#define NEBULA_SEMANTIC_OBJECTIDARRAY "ObjectIdArray" |
#define NEBULA_SEMANTIC_OCCLUSIONCONSTANTS "OcclusionConstants" |
#define NEBULA_SEMANTIC_PCFBLUREND "PCFBlurForLoopEnd" |
#define NEBULA_SEMANTIC_PCFBLURSTART "PCFBlurForLoopStart" |
#define NEBULA_SEMANTIC_PEROBJECT "PerObject" |
#define NEBULA_SEMANTIC_PIXELCAMERAPOSITION "CameraPosition" |
#define NEBULA_SEMANTIC_PIXELFOCALLENGTH "FocalLength" |
#define NEBULA_SEMANTIC_PIXELSIZE "PixelSize" |
#define NEBULA_SEMANTIC_POWEREXPONENT "PowerExponent" |
#define NEBULA_SEMANTIC_PROJECTION "Projection" |
#define NEBULA_SEMANTIC_R "R" |
#define NEBULA_SEMANTIC_R2 "R2" |
#define NEBULA_SEMANTIC_RANDOM "Random" |
#define NEBULA_SEMANTIC_RENDERCUBEFACE "RenderCubeFace" |
#define NEBULA_SEMANTIC_RENDERTARGETDIMENSIONS "RenderTargetDimensions" |
#define NEBULA_SEMANTIC_REPEATINDEX "RepeatIndex" |
#define NEBULA_SEMANTIC_SATURATION "Saturation" |
#define NEBULA_SEMANTIC_SHADOWBUFFERSIZE "ShadowBufferSize" |
#define NEBULA_SEMANTIC_SHADOWCONSTANTS "ShadowConstants" |
#define NEBULA_SEMANTIC_SHADOWINTENSITY "ShadowIntensity" |
#define NEBULA_SEMANTIC_SHADOWOFFSETSCALE "ShadowOffsetScale" |
#define NEBULA_SEMANTIC_SHADOWPARTITIONSIZE "ShadowPartitionSize" |
#define NEBULA_SEMANTIC_SHADOWPROJCUBE "ShadowProjCube" |
#define NEBULA_SEMANTIC_SHADOWPROJMAP "ShadowProjMap" |
#define NEBULA_SEMANTIC_SHADOWPROJTRANSFORM "ShadowProjTransform" |
#define NEBULA_SEMANTIC_SHADOWTRANSFORM "ShadowTransform" |
#define NEBULA_SEMANTIC_SKY1 "SkyLayer1" |
#define NEBULA_SEMANTIC_SKY2 "SkyLayer2" |
#define NEBULA_SEMANTIC_SKYBLENDFACTOR "SkyBlendFactor" |
#define NEBULA_SEMANTIC_SKYROTATIONFACTOR "SkyRotationFactor" |
#define NEBULA_SEMANTIC_STRENGHT "Strength" |
#define NEBULA_SEMANTIC_TANANGLEBIAS "TanAngleBias" |
#define NEBULA_SEMANTIC_TEXELSIZE "TexelSize" |
#define NEBULA_SEMANTIC_TIME "Time" |
#define NEBULA_SEMANTIC_TIMEANDRANDOM "Time_Random_Luminance_X" |
#define NEBULA_SEMANTIC_TIMEDIFF "TimeDiff" |
#define NEBULA_SEMANTIC_UVTOVIEWA "UVToViewA" |
#define NEBULA_SEMANTIC_UVTOVIEWB "UVToViewB" |
#define NEBULA_SEMANTIC_VERTEXCAMERAPOSITION "CameraPosition" |
#define NEBULA_SEMANTIC_VIEW "View" |
#define NEBULA_SEMANTIC_VIEWMATRIXARRAY "ViewMatrixArray" |
#define NEBULA_SEMANTIC_VIEWPROJECTION "ViewProjection" |
#define NEBULA_SEMANTIC_WEIGHT "Weight" |
#define NEBULA_SEMANTIC_WORLD "World" |
#define NEBULA_SEMANTIC_WORLDVIEW "WorldView" |
#define NEBULA_SEMANTIC_WORLDVIEWPROJ "WorldViewProjection" |