Nebula
Loading...
Searching...
No Matches
shadersemantics.h File Reference

Detailed Description

Standard shader variable semantic names.

#include "core/types.h"

Go to the source code of this file.

Macros

#define NEBULA_SEMANTIC_CHARACTERINDEX   "CharacterIndex"
 
#define NEBULA_SEMANTIC_JOINTPALETTE   "JointPalette"
 
#define NEBULA_SEMANTIC_JOINTBUFFER   "JointBuffer"
 
#define NEBULA_SEMANTIC_JOINTBLOCK   "JointBlock"
 
#define NEBULA_SEMANTIC_MODELVIEWPROJECTION   "ModelViewProjection"
 
#define NEBULA_SEMANTIC_INVVIEWPROJECTION   "InvViewProjection"
 
#define NEBULA_SEMANTIC_MODEL   "Model"
 
#define NEBULA_SEMANTIC_VIEW   "View"
 
#define NEBULA_SEMANTIC_MODELVIEW   "ModelView"
 
#define NEBULA_SEMANTIC_INVMODEL   "InvModel"
 
#define NEBULA_SEMANTIC_INVVIEW   "InvView"
 
#define NEBULA_SEMANTIC_INVMODELVIEW   "InvModelView"
 
#define NEBULA_SEMANTIC_VIEWPROJECTION   "ViewProjection"
 
#define NEBULA_SEMANTIC_EYEPOS   "EyePos"
 
#define NEBULA_SEMANTIC_FOCALLENGTHNEARFAR   "FocalLengthNearFar"
 
#define NEBULA_SEMANTIC_PROJECTION   "Projection"
 
#define NEBULA_SEMANTIC_INVPROJECTION   "InvProjection"
 
#define NEBULA_SEMANTIC_VIEWMATRIXARRAY   "ViewMatrixArray"
 
#define NEBULA_SEMANTIC_PIXELSIZE   "PixelSize"
 
#define NEBULA_SEMANTIC_HALFPIXELSIZE   "HalfPixelSize"
 
#define NEBULA_SEMANTIC_LIGHTPOSRANGE   "LightPosRange"
 
#define NEBULA_SEMANTIC_LIGHTCOLOR   "LightColor"
 
#define NEBULA_SEMANTIC_LIGHTSHADOWBIAS   "LightShadowBias"
 
#define NEBULA_SEMANTIC_GLOBALLIGHTDIRWORLDSPACE   "GlobalLightDirWorldspace"
 
#define NEBULA_SEMANTIC_GLOBALLIGHTCOLOR   "GlobalLightColor"
 
#define NEBULA_SEMANTIC_GLOBALAMBIENTLIGHTCOLOR   "GlobalAmbientLightColor"
 
#define NEBULA_SEMANTIC_GLOBALBACKLIGHTCOLOR   "GlobalBackLightColor"
 
#define NEBULA_SEMANTIC_GLOBALBACKLIGHTOFFSET   "GlobalBackLightOffset"
 
#define NEBULA_SEMANTIC_GLOBALLIGHTSHADOWBIAS   "GlobalLightShadowBias"
 
#define NEBULA_SEMANTIC_LIGHTPROJTRANSFORM   "LightProjTransform"
 
#define NEBULA_SEMANTIC_LIGHTTRANSFORM   "LightTransform"
 
#define NEBULA_SEMANTIC_SHADOWTRANSFORM   "ShadowTransform"
 
#define NEBULA_SEMANTIC_SHADOWPROJTRANSFORM   "ShadowProjTransform"
 
#define NEBULA_SEMANTIC_INVERSELIGHTPROJECTION   "InvLightProj"
 
#define NEBULA_SEMANTIC_SHADOWOFFSETSCALE   "ShadowOffsetScale"
 
#define NEBULA_SEMANTIC_SHADOWCONSTANTS   "ShadowConstants"
 
#define NEBULA_SEMANTIC_SHADOWINTENSITY   "ShadowIntensity"
 
#define NEBULA_SEMANTIC_CASTSHADOWS   "CastShadows"
 
#define NEBULA_SEMANTIC_FADEVALUE   "FadeValue"
 
#define NEBULA_SEMANTIC_SATURATION   "Saturation"
 
#define NEBULA_SEMANTIC_BALANCE   "Balance"
 
#define NEBULA_SEMANTIC_MAXLUMINANCE   "MaxLuminance"
 
#define NEBULA_SEMANTIC_FOGCOLOR   "FogColor"
 
#define NEBULA_SEMANTIC_FOGDISTANCES   "FogDistances"
 
#define NEBULA_SEMANTIC_HDRBLOOMCOLOR   "HDRBloomColor"
 
#define NEBULA_SEMANTIC_HDRBLOOMSCALE   "HDRBloomScale"
 
#define NEBULA_SEMANTIC_HDRBRIGHTPASSTHRESHOLD   "HDRBrightPassThreshold"
 
#define NEBULA_SEMANTIC_DOFDISTANCES   "DoFDistances"
 
#define NEBULA_SEMANTIC_EMITTERTRANSFORM   "EmitterTransform"
 
#define NEBULA_SEMANTIC_BILLBOARD   "Billboard"
 
#define NEBULA_SEMANTIC_BBOXCENTER   "BBoxCenter"
 
#define NEBULA_SEMANTIC_BBOXSIZE   "BBoxSize"
 
#define NEBULA_SEMANTIC_TIME   "Time"
 
#define NEBULA_SEMANTIC_TIMEDIFF   "TimeDiff"
 
#define NEBULA_SEMANTIC_TIMEANDRANDOM   "Time_Random_Luminance_X"
 
#define NEBULA_SEMANTIC_RANDOM   "Random"
 
#define NEBULA_SEMANTIC_OBJECTID   "ObjectId"
 
#define NEBULA_SEMANTIC_ANIMPHASES   "NumAnimPhases"
 
#define NEBULA_SEMANTIC_ANIMSPERSEC   "AnimFramesPerSecond"
 
#define NEBULA_SEMANTIC_UVTOVIEWA   "UVToViewA"
 
#define NEBULA_SEMANTIC_UVTOVIEWB   "UVToViewB"
 
#define NEBULA_SEMANTIC_R   "R"
 
#define NEBULA_SEMANTIC_R2   "R2"
 
#define NEBULA_SEMANTIC_NEGINVR2   "NegInvR2"
 
#define NEBULA_SEMANTIC_PIXELFOCALLENGTH   "FocalLength"
 
#define NEBULA_SEMANTIC_AORESOLUTION   "AOResolution"
 
#define NEBULA_SEMANTIC_INVAORESOLUTION   "InvAOResolution"
 
#define NEBULA_SEMANTIC_MAXRADIUSPIXELS   "MaxRadiusPixels"
 
#define NEBULA_SEMANTIC_STRENGHT   "Strength"
 
#define NEBULA_SEMANTIC_TANANGLEBIAS   "TanAngleBias"
 
#define NEBULA_SEMANTIC_POWEREXPONENT   "PowerExponent"
 
#define NEBULA_SEMANTIC_FALLOFF   "BlurFalloff"
 
#define NEBULA_SEMANTIC_DEPTHTHRESHOLD   "BlurDepthThreshold"
 
#define NEBULA_SEMANTIC_COLORSOURCE   "ColorSource"
 
#define NEBULA_SEMANTIC_LIGHTPOS   "LightPos"
 
#define NEBULA_SEMANTIC_DENSITY   "Density"
 
#define NEBULA_SEMANTIC_DECAY   "Decay"
 
#define NEBULA_SEMANTIC_WEIGHT   "Weight"
 
#define NEBULA_SEMANTIC_EXPOSURE   "Exposure"
 
#define NEBULA_SEMANTIC_LIGHTTEXTURE   "LightTexture"
 
#define NEBULA_SEMANTIC_WORLDVIEWPROJ   "WorldViewProjection"
 
#define NEBULA_SEMANTIC_WORLD   "World"
 
#define NEBULA_SEMANTIC_WORLDVIEW   "WorldView"
 
#define NEBULA_SEMANTIC_CSMSHADOWMATRIX   "CSMShadowMatrix"
 
#define NEBULA_SEMANTIC_CASCADEOFFSET   "CascadeOffset"
 
#define NEBULA_SEMANTIC_CASCADESCALE   "CascadeScale"
 
#define NEBULA_SEMANTIC_CASCADELEVELS   "CascadeLevels"
 
#define NEBULA_SEMANTIC_PCFBLURSTART   "PCFBlurForLoopStart"
 
#define NEBULA_SEMANTIC_PCFBLUREND   "PCFBlurForLoopEnd"
 
#define NEBULA_SEMANTIC_MINBORDERPADDING   "MinBorderPadding"
 
#define NEBULA_SEMANTIC_MAXBORDERPADDING   "MaxBorderPadding"
 
#define NEBULA_SEMANTIC_SHADOWPARTITIONSIZE   "ShadowPartitionSize"
 
#define NEBULA_SEMANTIC_CASCADEBLENDAREA   "CascadeBlendArea"
 
#define NEBULA_SEMANTIC_TEXELSIZE   "TexelSize"
 
#define NEBULA_SEMANTIC_NATIVETEXELSIZEINX   "NativeTexelSizeInX"
 
#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE   "CascadeFrustumsEyeSpaceDepthsFloat"
 
#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE4   "CascadeFrustumsEyeSpaceDepthsFloat4"
 
#define NEBULA_SEMANTIC_PIXELCAMERAPOSITION   "CameraPosition"
 
#define NEBULA_SEMANTIC_VERTEXCAMERAPOSITION   "CameraPosition"
 
#define NEBULA_SEMANTIC_LIGHTDIR   "LightDir"
 
#define NEBULA_SEMANTIC_CONTRAST   "Contrast"
 
#define NEBULA_SEMANTIC_BRIGHTNESS   "Brightness"
 
#define NEBULA_SEMANTIC_SKYBLENDFACTOR   "SkyBlendFactor"
 
#define NEBULA_SEMANTIC_SKYROTATIONFACTOR   "SkyRotationFactor"
 
#define NEBULA_SEMANTIC_SKY1   "SkyLayer1"
 
#define NEBULA_SEMANTIC_SKY2   "SkyLayer2"
 
#define NEBULA_SEMANTIC_ENVIRONMENT   "EnvironmentMap"
 
#define NEBULA_SEMANTIC_IRRADIANCE   "IrradianceMap"
 
#define NEBULA_SEMANTIC_DEPTHCONEMAP   "DepthConeMap"
 
#define NEBULA_SEMANTIC_ENVFALLOFF   "FalloffDistance"
 
#define NEBULA_SEMANTIC_ENVFALLOFFDISTANCE   "FalloffDistance"
 
#define NEBULA_SEMANTIC_ENVFALLOFFPOWER   "FalloffPower"
 
#define NEBULA_SEMANTIC_NUMENVMIPS   "NumEnvMips"
 
#define NEBULA_SEMANTIC_BBOXMIN   "BBoxMin"
 
#define NEBULA_SEMANTIC_BBOXMAX   "BBoxMax"
 
#define NEBULA_SEMANTIC_PEROBJECT   "PerObject"
 
#define NEBULA_SEMANTIC_MODELARRAY   "ModelArray"
 
#define NEBULA_SEMANTIC_MODELVIEWARRAY   "ModelViewArray"
 
#define NEBULA_SEMANTIC_MODELVIEWPROJECTIONARRAY   "ModelViewProjectionArray"
 
#define NEBULA_SEMANTIC_OBJECTIDARRAY   "ObjectIdArray"
 
#define NEBULA_SEMANTIC_MATDIFFUSE   "MatDiffuse"
 
#define NEBULA_SEMANTIC_DEBUGSHADERLAYER   "DebugShaderLayer"
 
#define NEBULA_SEMANTIC_DIFFMAP0   "DiffMap0"
 
#define NEBULA_SEMANTIC_DIFFMAP1   "DiffMap1"
 
#define NEBULA_SEMANTIC_INTENSITY0   "Intensity0"
 
#define NEBULA_SEMANTIC_INTENSITY1   "Intensity1"
 
#define NEBULA_SEMANTIC_INTENSITY2   "Intensity2"
 
#define NEBULA_SEMANTIC_NORMALBUFFER   "NormalBuffer"
 
#define NEBULA_SEMANTIC_DEPTHBUFFER   "DepthBuffer"
 
#define NEBULA_SEMANTIC_LIGHTBUFFER   "LightBuffer"
 
#define NEBULA_SEMANTIC_LIGHTPROJMAP   "LightProjMap"
 
#define NEBULA_SEMANTIC_LIGHTPROJCUBE   "LightProjCube"
 
#define NEBULA_SEMANTIC_SHADOWPROJMAP   "ShadowProjMap"
 
#define NEBULA_SEMANTIC_SHADOWPROJCUBE   "ShadowProjCube"
 
#define NEBULA_SEMANTIC_OBJECTID   "ObjectId"
 
#define NEBULA_SEMANTIC_REPEATINDEX   "RepeatIndex"
 
#define NEBULA_SEMANTIC_OCCLUSIONCONSTANTS   "OcclusionConstants"
 
#define NEBULA_SEMANTIC_SHADOWBUFFERSIZE   "ShadowBufferSize"
 
#define NEBULA_SEMANTIC_RENDERTARGETDIMENSIONS   "RenderTargetDimensions"
 
#define NEBULA_SEMANTIC_RENDERCUBEFACE   "RenderCubeFace"
 

Macro Definition Documentation

◆ NEBULA_SEMANTIC_ANIMPHASES

#define NEBULA_SEMANTIC_ANIMPHASES   "NumAnimPhases"

◆ NEBULA_SEMANTIC_ANIMSPERSEC

#define NEBULA_SEMANTIC_ANIMSPERSEC   "AnimFramesPerSecond"

◆ NEBULA_SEMANTIC_AORESOLUTION

#define NEBULA_SEMANTIC_AORESOLUTION   "AOResolution"

◆ NEBULA_SEMANTIC_BALANCE

#define NEBULA_SEMANTIC_BALANCE   "Balance"

◆ NEBULA_SEMANTIC_BBOXCENTER

#define NEBULA_SEMANTIC_BBOXCENTER   "BBoxCenter"

◆ NEBULA_SEMANTIC_BBOXMAX

#define NEBULA_SEMANTIC_BBOXMAX   "BBoxMax"

◆ NEBULA_SEMANTIC_BBOXMIN

#define NEBULA_SEMANTIC_BBOXMIN   "BBoxMin"

◆ NEBULA_SEMANTIC_BBOXSIZE

#define NEBULA_SEMANTIC_BBOXSIZE   "BBoxSize"

◆ NEBULA_SEMANTIC_BILLBOARD

#define NEBULA_SEMANTIC_BILLBOARD   "Billboard"

◆ NEBULA_SEMANTIC_BRIGHTNESS

#define NEBULA_SEMANTIC_BRIGHTNESS   "Brightness"

◆ NEBULA_SEMANTIC_CASCADEBLENDAREA

#define NEBULA_SEMANTIC_CASCADEBLENDAREA   "CascadeBlendArea"

◆ NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE

#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE   "CascadeFrustumsEyeSpaceDepthsFloat"

◆ NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE4

#define NEBULA_SEMANTIC_CASCADEFRUSTUMSEYE4   "CascadeFrustumsEyeSpaceDepthsFloat4"

◆ NEBULA_SEMANTIC_CASCADELEVELS

#define NEBULA_SEMANTIC_CASCADELEVELS   "CascadeLevels"

◆ NEBULA_SEMANTIC_CASCADEOFFSET

#define NEBULA_SEMANTIC_CASCADEOFFSET   "CascadeOffset"

◆ NEBULA_SEMANTIC_CASCADESCALE

#define NEBULA_SEMANTIC_CASCADESCALE   "CascadeScale"

◆ NEBULA_SEMANTIC_CASTSHADOWS

#define NEBULA_SEMANTIC_CASTSHADOWS   "CastShadows"

◆ NEBULA_SEMANTIC_CHARACTERINDEX

#define NEBULA_SEMANTIC_CHARACTERINDEX   "CharacterIndex"

◆ NEBULA_SEMANTIC_COLORSOURCE

#define NEBULA_SEMANTIC_COLORSOURCE   "ColorSource"

◆ NEBULA_SEMANTIC_CONTRAST

#define NEBULA_SEMANTIC_CONTRAST   "Contrast"

◆ NEBULA_SEMANTIC_CSMSHADOWMATRIX

#define NEBULA_SEMANTIC_CSMSHADOWMATRIX   "CSMShadowMatrix"

◆ NEBULA_SEMANTIC_DEBUGSHADERLAYER

#define NEBULA_SEMANTIC_DEBUGSHADERLAYER   "DebugShaderLayer"

◆ NEBULA_SEMANTIC_DECAY

#define NEBULA_SEMANTIC_DECAY   "Decay"

◆ NEBULA_SEMANTIC_DENSITY

#define NEBULA_SEMANTIC_DENSITY   "Density"

◆ NEBULA_SEMANTIC_DEPTHBUFFER

#define NEBULA_SEMANTIC_DEPTHBUFFER   "DepthBuffer"

◆ NEBULA_SEMANTIC_DEPTHCONEMAP

#define NEBULA_SEMANTIC_DEPTHCONEMAP   "DepthConeMap"

◆ NEBULA_SEMANTIC_DEPTHTHRESHOLD

#define NEBULA_SEMANTIC_DEPTHTHRESHOLD   "BlurDepthThreshold"

◆ NEBULA_SEMANTIC_DIFFMAP0

#define NEBULA_SEMANTIC_DIFFMAP0   "DiffMap0"

◆ NEBULA_SEMANTIC_DIFFMAP1

#define NEBULA_SEMANTIC_DIFFMAP1   "DiffMap1"

◆ NEBULA_SEMANTIC_DOFDISTANCES

#define NEBULA_SEMANTIC_DOFDISTANCES   "DoFDistances"

◆ NEBULA_SEMANTIC_EMITTERTRANSFORM

#define NEBULA_SEMANTIC_EMITTERTRANSFORM   "EmitterTransform"

◆ NEBULA_SEMANTIC_ENVFALLOFF

#define NEBULA_SEMANTIC_ENVFALLOFF   "FalloffDistance"

◆ NEBULA_SEMANTIC_ENVFALLOFFDISTANCE

#define NEBULA_SEMANTIC_ENVFALLOFFDISTANCE   "FalloffDistance"

◆ NEBULA_SEMANTIC_ENVFALLOFFPOWER

#define NEBULA_SEMANTIC_ENVFALLOFFPOWER   "FalloffPower"

◆ NEBULA_SEMANTIC_ENVIRONMENT

#define NEBULA_SEMANTIC_ENVIRONMENT   "EnvironmentMap"

◆ NEBULA_SEMANTIC_EXPOSURE

#define NEBULA_SEMANTIC_EXPOSURE   "Exposure"

◆ NEBULA_SEMANTIC_EYEPOS

#define NEBULA_SEMANTIC_EYEPOS   "EyePos"

◆ NEBULA_SEMANTIC_FADEVALUE

#define NEBULA_SEMANTIC_FADEVALUE   "FadeValue"

◆ NEBULA_SEMANTIC_FALLOFF

#define NEBULA_SEMANTIC_FALLOFF   "BlurFalloff"

◆ NEBULA_SEMANTIC_FOCALLENGTHNEARFAR

#define NEBULA_SEMANTIC_FOCALLENGTHNEARFAR   "FocalLengthNearFar"

◆ NEBULA_SEMANTIC_FOGCOLOR

#define NEBULA_SEMANTIC_FOGCOLOR   "FogColor"

◆ NEBULA_SEMANTIC_FOGDISTANCES

#define NEBULA_SEMANTIC_FOGDISTANCES   "FogDistances"

◆ NEBULA_SEMANTIC_GLOBALAMBIENTLIGHTCOLOR

#define NEBULA_SEMANTIC_GLOBALAMBIENTLIGHTCOLOR   "GlobalAmbientLightColor"

◆ NEBULA_SEMANTIC_GLOBALBACKLIGHTCOLOR

#define NEBULA_SEMANTIC_GLOBALBACKLIGHTCOLOR   "GlobalBackLightColor"

◆ NEBULA_SEMANTIC_GLOBALBACKLIGHTOFFSET

#define NEBULA_SEMANTIC_GLOBALBACKLIGHTOFFSET   "GlobalBackLightOffset"

◆ NEBULA_SEMANTIC_GLOBALLIGHTCOLOR

#define NEBULA_SEMANTIC_GLOBALLIGHTCOLOR   "GlobalLightColor"

◆ NEBULA_SEMANTIC_GLOBALLIGHTDIRWORLDSPACE

#define NEBULA_SEMANTIC_GLOBALLIGHTDIRWORLDSPACE   "GlobalLightDirWorldspace"

◆ NEBULA_SEMANTIC_GLOBALLIGHTSHADOWBIAS

#define NEBULA_SEMANTIC_GLOBALLIGHTSHADOWBIAS   "GlobalLightShadowBias"

◆ NEBULA_SEMANTIC_HALFPIXELSIZE

#define NEBULA_SEMANTIC_HALFPIXELSIZE   "HalfPixelSize"

◆ NEBULA_SEMANTIC_HDRBLOOMCOLOR

#define NEBULA_SEMANTIC_HDRBLOOMCOLOR   "HDRBloomColor"

◆ NEBULA_SEMANTIC_HDRBLOOMSCALE

#define NEBULA_SEMANTIC_HDRBLOOMSCALE   "HDRBloomScale"

◆ NEBULA_SEMANTIC_HDRBRIGHTPASSTHRESHOLD

#define NEBULA_SEMANTIC_HDRBRIGHTPASSTHRESHOLD   "HDRBrightPassThreshold"

◆ NEBULA_SEMANTIC_INTENSITY0

#define NEBULA_SEMANTIC_INTENSITY0   "Intensity0"

◆ NEBULA_SEMANTIC_INTENSITY1

#define NEBULA_SEMANTIC_INTENSITY1   "Intensity1"

◆ NEBULA_SEMANTIC_INTENSITY2

#define NEBULA_SEMANTIC_INTENSITY2   "Intensity2"

◆ NEBULA_SEMANTIC_INVAORESOLUTION

#define NEBULA_SEMANTIC_INVAORESOLUTION   "InvAOResolution"

◆ NEBULA_SEMANTIC_INVERSELIGHTPROJECTION

#define NEBULA_SEMANTIC_INVERSELIGHTPROJECTION   "InvLightProj"

◆ NEBULA_SEMANTIC_INVMODEL

#define NEBULA_SEMANTIC_INVMODEL   "InvModel"

◆ NEBULA_SEMANTIC_INVMODELVIEW

#define NEBULA_SEMANTIC_INVMODELVIEW   "InvModelView"

◆ NEBULA_SEMANTIC_INVPROJECTION

#define NEBULA_SEMANTIC_INVPROJECTION   "InvProjection"

◆ NEBULA_SEMANTIC_INVVIEW

#define NEBULA_SEMANTIC_INVVIEW   "InvView"

◆ NEBULA_SEMANTIC_INVVIEWPROJECTION

#define NEBULA_SEMANTIC_INVVIEWPROJECTION   "InvViewProjection"

◆ NEBULA_SEMANTIC_IRRADIANCE

#define NEBULA_SEMANTIC_IRRADIANCE   "IrradianceMap"

◆ NEBULA_SEMANTIC_JOINTBLOCK

#define NEBULA_SEMANTIC_JOINTBLOCK   "JointBlock"

◆ NEBULA_SEMANTIC_JOINTBUFFER

#define NEBULA_SEMANTIC_JOINTBUFFER   "JointBuffer"

◆ NEBULA_SEMANTIC_JOINTPALETTE

#define NEBULA_SEMANTIC_JOINTPALETTE   "JointPalette"

◆ NEBULA_SEMANTIC_LIGHTBUFFER

#define NEBULA_SEMANTIC_LIGHTBUFFER   "LightBuffer"

◆ NEBULA_SEMANTIC_LIGHTCOLOR

#define NEBULA_SEMANTIC_LIGHTCOLOR   "LightColor"

◆ NEBULA_SEMANTIC_LIGHTDIR

#define NEBULA_SEMANTIC_LIGHTDIR   "LightDir"

◆ NEBULA_SEMANTIC_LIGHTPOS

#define NEBULA_SEMANTIC_LIGHTPOS   "LightPos"

◆ NEBULA_SEMANTIC_LIGHTPOSRANGE

#define NEBULA_SEMANTIC_LIGHTPOSRANGE   "LightPosRange"

◆ NEBULA_SEMANTIC_LIGHTPROJCUBE

#define NEBULA_SEMANTIC_LIGHTPROJCUBE   "LightProjCube"

◆ NEBULA_SEMANTIC_LIGHTPROJMAP

#define NEBULA_SEMANTIC_LIGHTPROJMAP   "LightProjMap"

◆ NEBULA_SEMANTIC_LIGHTPROJTRANSFORM

#define NEBULA_SEMANTIC_LIGHTPROJTRANSFORM   "LightProjTransform"

◆ NEBULA_SEMANTIC_LIGHTSHADOWBIAS

#define NEBULA_SEMANTIC_LIGHTSHADOWBIAS   "LightShadowBias"

◆ NEBULA_SEMANTIC_LIGHTTEXTURE

#define NEBULA_SEMANTIC_LIGHTTEXTURE   "LightTexture"

◆ NEBULA_SEMANTIC_LIGHTTRANSFORM

#define NEBULA_SEMANTIC_LIGHTTRANSFORM   "LightTransform"

◆ NEBULA_SEMANTIC_MATDIFFUSE

#define NEBULA_SEMANTIC_MATDIFFUSE   "MatDiffuse"

◆ NEBULA_SEMANTIC_MAXBORDERPADDING

#define NEBULA_SEMANTIC_MAXBORDERPADDING   "MaxBorderPadding"

◆ NEBULA_SEMANTIC_MAXLUMINANCE

#define NEBULA_SEMANTIC_MAXLUMINANCE   "MaxLuminance"

◆ NEBULA_SEMANTIC_MAXRADIUSPIXELS

#define NEBULA_SEMANTIC_MAXRADIUSPIXELS   "MaxRadiusPixels"

◆ NEBULA_SEMANTIC_MINBORDERPADDING

#define NEBULA_SEMANTIC_MINBORDERPADDING   "MinBorderPadding"

◆ NEBULA_SEMANTIC_MODEL

#define NEBULA_SEMANTIC_MODEL   "Model"

◆ NEBULA_SEMANTIC_MODELARRAY

#define NEBULA_SEMANTIC_MODELARRAY   "ModelArray"

◆ NEBULA_SEMANTIC_MODELVIEW

#define NEBULA_SEMANTIC_MODELVIEW   "ModelView"

◆ NEBULA_SEMANTIC_MODELVIEWARRAY

#define NEBULA_SEMANTIC_MODELVIEWARRAY   "ModelViewArray"

◆ NEBULA_SEMANTIC_MODELVIEWPROJECTION

#define NEBULA_SEMANTIC_MODELVIEWPROJECTION   "ModelViewProjection"

◆ NEBULA_SEMANTIC_MODELVIEWPROJECTIONARRAY

#define NEBULA_SEMANTIC_MODELVIEWPROJECTIONARRAY   "ModelViewProjectionArray"

◆ NEBULA_SEMANTIC_NATIVETEXELSIZEINX

#define NEBULA_SEMANTIC_NATIVETEXELSIZEINX   "NativeTexelSizeInX"

◆ NEBULA_SEMANTIC_NEGINVR2

#define NEBULA_SEMANTIC_NEGINVR2   "NegInvR2"

◆ NEBULA_SEMANTIC_NORMALBUFFER

#define NEBULA_SEMANTIC_NORMALBUFFER   "NormalBuffer"

◆ NEBULA_SEMANTIC_NUMENVMIPS

#define NEBULA_SEMANTIC_NUMENVMIPS   "NumEnvMips"

◆ NEBULA_SEMANTIC_OBJECTID [1/2]

#define NEBULA_SEMANTIC_OBJECTID   "ObjectId"

◆ NEBULA_SEMANTIC_OBJECTID [2/2]

#define NEBULA_SEMANTIC_OBJECTID   "ObjectId"

◆ NEBULA_SEMANTIC_OBJECTIDARRAY

#define NEBULA_SEMANTIC_OBJECTIDARRAY   "ObjectIdArray"

◆ NEBULA_SEMANTIC_OCCLUSIONCONSTANTS

#define NEBULA_SEMANTIC_OCCLUSIONCONSTANTS   "OcclusionConstants"

◆ NEBULA_SEMANTIC_PCFBLUREND

#define NEBULA_SEMANTIC_PCFBLUREND   "PCFBlurForLoopEnd"

◆ NEBULA_SEMANTIC_PCFBLURSTART

#define NEBULA_SEMANTIC_PCFBLURSTART   "PCFBlurForLoopStart"

◆ NEBULA_SEMANTIC_PEROBJECT

#define NEBULA_SEMANTIC_PEROBJECT   "PerObject"

◆ NEBULA_SEMANTIC_PIXELCAMERAPOSITION

#define NEBULA_SEMANTIC_PIXELCAMERAPOSITION   "CameraPosition"

◆ NEBULA_SEMANTIC_PIXELFOCALLENGTH

#define NEBULA_SEMANTIC_PIXELFOCALLENGTH   "FocalLength"

◆ NEBULA_SEMANTIC_PIXELSIZE

#define NEBULA_SEMANTIC_PIXELSIZE   "PixelSize"

◆ NEBULA_SEMANTIC_POWEREXPONENT

#define NEBULA_SEMANTIC_POWEREXPONENT   "PowerExponent"

◆ NEBULA_SEMANTIC_PROJECTION

#define NEBULA_SEMANTIC_PROJECTION   "Projection"

◆ NEBULA_SEMANTIC_R

#define NEBULA_SEMANTIC_R   "R"

◆ NEBULA_SEMANTIC_R2

#define NEBULA_SEMANTIC_R2   "R2"

◆ NEBULA_SEMANTIC_RANDOM

#define NEBULA_SEMANTIC_RANDOM   "Random"

◆ NEBULA_SEMANTIC_RENDERCUBEFACE

#define NEBULA_SEMANTIC_RENDERCUBEFACE   "RenderCubeFace"

◆ NEBULA_SEMANTIC_RENDERTARGETDIMENSIONS

#define NEBULA_SEMANTIC_RENDERTARGETDIMENSIONS   "RenderTargetDimensions"

◆ NEBULA_SEMANTIC_REPEATINDEX

#define NEBULA_SEMANTIC_REPEATINDEX   "RepeatIndex"

◆ NEBULA_SEMANTIC_SATURATION

#define NEBULA_SEMANTIC_SATURATION   "Saturation"

◆ NEBULA_SEMANTIC_SHADOWBUFFERSIZE

#define NEBULA_SEMANTIC_SHADOWBUFFERSIZE   "ShadowBufferSize"

◆ NEBULA_SEMANTIC_SHADOWCONSTANTS

#define NEBULA_SEMANTIC_SHADOWCONSTANTS   "ShadowConstants"

◆ NEBULA_SEMANTIC_SHADOWINTENSITY

#define NEBULA_SEMANTIC_SHADOWINTENSITY   "ShadowIntensity"

◆ NEBULA_SEMANTIC_SHADOWOFFSETSCALE

#define NEBULA_SEMANTIC_SHADOWOFFSETSCALE   "ShadowOffsetScale"

◆ NEBULA_SEMANTIC_SHADOWPARTITIONSIZE

#define NEBULA_SEMANTIC_SHADOWPARTITIONSIZE   "ShadowPartitionSize"

◆ NEBULA_SEMANTIC_SHADOWPROJCUBE

#define NEBULA_SEMANTIC_SHADOWPROJCUBE   "ShadowProjCube"

◆ NEBULA_SEMANTIC_SHADOWPROJMAP

#define NEBULA_SEMANTIC_SHADOWPROJMAP   "ShadowProjMap"

◆ NEBULA_SEMANTIC_SHADOWPROJTRANSFORM

#define NEBULA_SEMANTIC_SHADOWPROJTRANSFORM   "ShadowProjTransform"

◆ NEBULA_SEMANTIC_SHADOWTRANSFORM

#define NEBULA_SEMANTIC_SHADOWTRANSFORM   "ShadowTransform"

◆ NEBULA_SEMANTIC_SKY1

#define NEBULA_SEMANTIC_SKY1   "SkyLayer1"

◆ NEBULA_SEMANTIC_SKY2

#define NEBULA_SEMANTIC_SKY2   "SkyLayer2"

◆ NEBULA_SEMANTIC_SKYBLENDFACTOR

#define NEBULA_SEMANTIC_SKYBLENDFACTOR   "SkyBlendFactor"

◆ NEBULA_SEMANTIC_SKYROTATIONFACTOR

#define NEBULA_SEMANTIC_SKYROTATIONFACTOR   "SkyRotationFactor"

◆ NEBULA_SEMANTIC_STRENGHT

#define NEBULA_SEMANTIC_STRENGHT   "Strength"

◆ NEBULA_SEMANTIC_TANANGLEBIAS

#define NEBULA_SEMANTIC_TANANGLEBIAS   "TanAngleBias"

◆ NEBULA_SEMANTIC_TEXELSIZE

#define NEBULA_SEMANTIC_TEXELSIZE   "TexelSize"

◆ NEBULA_SEMANTIC_TIME

#define NEBULA_SEMANTIC_TIME   "Time"

◆ NEBULA_SEMANTIC_TIMEANDRANDOM

#define NEBULA_SEMANTIC_TIMEANDRANDOM   "Time_Random_Luminance_X"

◆ NEBULA_SEMANTIC_TIMEDIFF

#define NEBULA_SEMANTIC_TIMEDIFF   "TimeDiff"

◆ NEBULA_SEMANTIC_UVTOVIEWA

#define NEBULA_SEMANTIC_UVTOVIEWA   "UVToViewA"

◆ NEBULA_SEMANTIC_UVTOVIEWB

#define NEBULA_SEMANTIC_UVTOVIEWB   "UVToViewB"

◆ NEBULA_SEMANTIC_VERTEXCAMERAPOSITION

#define NEBULA_SEMANTIC_VERTEXCAMERAPOSITION   "CameraPosition"

◆ NEBULA_SEMANTIC_VIEW

#define NEBULA_SEMANTIC_VIEW   "View"

◆ NEBULA_SEMANTIC_VIEWMATRIXARRAY

#define NEBULA_SEMANTIC_VIEWMATRIXARRAY   "ViewMatrixArray"

◆ NEBULA_SEMANTIC_VIEWPROJECTION

#define NEBULA_SEMANTIC_VIEWPROJECTION   "ViewProjection"

◆ NEBULA_SEMANTIC_WEIGHT

#define NEBULA_SEMANTIC_WEIGHT   "Weight"

◆ NEBULA_SEMANTIC_WORLD

#define NEBULA_SEMANTIC_WORLD   "World"

◆ NEBULA_SEMANTIC_WORLDVIEW

#define NEBULA_SEMANTIC_WORLDVIEW   "WorldView"

◆ NEBULA_SEMANTIC_WORLDVIEWPROJ

#define NEBULA_SEMANTIC_WORLDVIEWPROJ   "WorldViewProjection"