Nebula
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skeletonresource.cc File Reference
#include "skeletonresource.h"

Namespaces

namespace  Characters
 A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations.
 

Functions

const SkeletonId Characters::SkeletonResourceGetSkeleton (const SkeletonResourceId id, IndexT index)
 Fetch skeleton from loaded resource.
 
void Characters::DestroySkeletonResource (const SkeletonResourceId id)
 Discard skeleton resource and the skeletons it holds.
 

Variables

SkeletonResourceAllocator Characters::skeletonResourceAllocator