Nebula
|
#include "skeletonresource.h"
Namespaces | |
namespace | Characters |
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Functions | |
const SkeletonId | Characters::SkeletonResourceGetSkeleton (const SkeletonResourceId id, IndexT index) |
Fetch skeleton from loaded resource. | |
void | Characters::DestroySkeletonResource (const SkeletonResourceId id) |
Discard skeleton resource and the skeletons it holds. | |
Variables | |
SkeletonResourceAllocator | Characters::skeletonResourceAllocator |