Nebula
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#include "resources/resourceid.h"
#include "ids/idallocator.h"
#include "util/fixedarray.h"
#include "skeleton.h"
Go to the source code of this file.
Classes | |
struct | Characters::SkeletonResourceId |
Namespaces | |
namespace | Characters |
A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Typedefs | |
typedef Ids::IdAllocator< Util::FixedArray< SkeletonId > > | Characters::SkeletonResourceAllocator |
Functions | |
const SkeletonId | Characters::SkeletonResourceGetSkeleton (const SkeletonResourceId id, IndexT index) |
Fetch skeleton from loaded resource. | |
void | Characters::DestroySkeletonResource (const SkeletonResourceId id) |
Discard skeleton resource and the skeletons it holds. | |