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Nebula
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#include "resources/resourceid.h"#include "ids/idallocator.h"#include "util/fixedarray.h"#include "skeleton.h"Go to the source code of this file.
Classes | |
| struct | Characters::SkeletonResourceId |
Namespaces | |
| namespace | Characters |
| A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations. | |
Typedefs | |
| typedef Ids::IdAllocator< Util::FixedArray< SkeletonId > > | Characters::SkeletonResourceAllocator |
Functions | |
| const SkeletonId | Characters::SkeletonResourceGetSkeleton (const SkeletonResourceId id, IndexT index) |
| Fetch skeleton from loaded resource. | |
| void | Characters::DestroySkeletonResource (const SkeletonResourceId id) |
| Discard skeleton resource and the skeletons it holds. | |