Nebula
Loading...
Searching...
No Matches
skeletonresource.h File Reference
#include "resources/resourceid.h"
#include "ids/idallocator.h"
#include "util/fixedarray.h"
#include "skeleton.h"

Go to the source code of this file.

Classes

struct  Characters::SkeletonResourceId
 

Namespaces

namespace  Characters
 A character encapsulates a skeleton resource, an animation resource, and the ability to instantiate such and drive animations.
 

Typedefs

typedef Ids::IdAllocator< Util::FixedArray< SkeletonId > > Characters::SkeletonResourceAllocator
 

Functions

const SkeletonId Characters::SkeletonResourceGetSkeleton (const SkeletonResourceId id, IndexT index)
 Fetch skeleton from loaded resource.
 
void Characters::DestroySkeletonResource (const SkeletonResourceId id)
 Discard skeleton resource and the skeletons it holds.