Nebula
|
#include "frame/frameplugin.h"
#include "coregraphics/graphicsdevice.h"
#include "coregraphics/resourcetable.h"
#include "graphics/graphicsserver.h"
#include "graphics/cameracontext.h"
#include "graphics/view.h"
#include "ssrcontext.h"
#include "system_shaders/ssr_cs.h"
#include "system_shaders/ssr_resolve_cs.h"
#include "frame/default.h"
Namespaces | |
namespace | PostEffects |
Bloom post effect. | |
Functions | |
PostEffects::__ImplementPluginContext (PostEffects::SSRContext) | |
Variables | ||
struct { | ||
CoreGraphics::ShaderId PostEffects::traceShader | ||
Util::FixedArray< CoreGraphics::ResourceTableId > PostEffects::ssrTraceTables | ||
CoreGraphics::ShaderId PostEffects::resolveShader | ||
Util::FixedArray< CoreGraphics::ResourceTableId > PostEffects::ssrResolveTables | ||
CoreGraphics::ShaderProgramId PostEffects::traceProgram | ||
CoreGraphics::ShaderProgramId PostEffects::resolveProgram | ||
CoreGraphics::TextureId PostEffects::traceBuffer | ||
} | PostEffects::ssrState | |