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Nebula
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#include "resources/resourceid.h"#include "io/uri.h"#include "io/stream.h"#include "imagefileformat.h"Go to the source code of this file.
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| bool | CoreGraphics::SaveTexture (const Resources::ResourceId &id, const IO::URI &path, IndexT mip, CoreGraphics::ImageFileFormat::Code code) |
| Save texture to path with wanted image format, and select mip map. | |
| bool | CoreGraphics::SaveTexture (const Resources::ResourceId &id, const Ptr< IO::Stream > &stream, IndexT mip, CoreGraphics::ImageFileFormat::Code code) |