Nebula
|
#include "resources/resourceid.h"
#include "io/uri.h"
#include "io/stream.h"
#include "imagefileformat.h"
Go to the source code of this file.
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
bool | CoreGraphics::SaveTexture (const Resources::ResourceId &id, const IO::URI &path, IndexT mip, CoreGraphics::ImageFileFormat::Code code) |
Save texture to path with wanted image format, and select mip map. | |
bool | CoreGraphics::SaveTexture (const Resources::ResourceId &id, const Ptr< IO::Stream > &stream, IndexT mip, CoreGraphics::ImageFileFormat::Code code) |