Nebula
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streamtexturesaver.h File Reference
#include "resources/resourceid.h"
#include "io/uri.h"
#include "io/stream.h"
#include "imagefileformat.h"

Go to the source code of this file.

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

bool CoreGraphics::SaveTexture (const Resources::ResourceId &id, const IO::URI &path, IndexT mip, CoreGraphics::ImageFileFormat::Code code)
 Save texture to path with wanted image format, and select mip map.
 
bool CoreGraphics::SaveTexture (const Resources::ResourceId &id, const Ptr< IO::Stream > &stream, IndexT mip, CoreGraphics::ImageFileFormat::Code code)