Nebula
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#include <graphicsdevice.h>
The Graphics Device is the engine which drives the graphics abstraction layer.
Classes | |
struct | Features |
bool CoreGraphics::GraphicsDeviceCreateInfo::enableValidation |
struct CoreGraphics::GraphicsDeviceCreateInfo::Features CoreGraphics::GraphicsDeviceCreateInfo::features |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::globalConstantBufferMemorySize |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::globalIndexBufferMemorySize |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::globalUploadMemorySize |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::globalVertexBufferMemorySize |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::maxOcclusionQueries |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::maxStatisticsQueries |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::maxTimestampQueries |
uint64 CoreGraphics::GraphicsDeviceCreateInfo::memoryHeaps[NumMemoryPoolTypes] |
byte CoreGraphics::GraphicsDeviceCreateInfo::numBufferedFrames |