Nebula
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#include <graphicsdevice.h>
Public Attributes | |
bool | enableRayTracing: 1 |
bool | enableMeshShaders: 1 |
bool | enableVariableRateShading: 1 |
bool CoreGraphics::GraphicsDeviceCreateInfo::Features::enableMeshShaders |
bool CoreGraphics::GraphicsDeviceCreateInfo::Features::enableRayTracing |
bool CoreGraphics::GraphicsDeviceCreateInfo::Features::enableVariableRateShading |