Nebula
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#include <pipeline.h>
Public Attributes | |
CoreGraphics::ShaderProgramId | shader |
CoreGraphics::PassId | pass |
uint | subpass |
CoreGraphics::InputAssemblyKey | inputAssembly |
CoreGraphics::InputAssemblyKey CoreGraphics::PipelineCreateInfo::inputAssembly |
CoreGraphics::PassId CoreGraphics::PipelineCreateInfo::pass |
CoreGraphics::ShaderProgramId CoreGraphics::PipelineCreateInfo::shader |
uint CoreGraphics::PipelineCreateInfo::subpass |