Nebula
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#include <commandbuffer.h>
struct for texture copies
Public Attributes | |
Math::rectangle< SizeT > | region |
uint | mip |
uint | layer |
ImageBits | bits = ImageBits::ColorBits |
ImageBits CoreGraphics::TextureCopy::bits = ImageBits::ColorBits |
uint CoreGraphics::TextureCopy::layer |
uint CoreGraphics::TextureCopy::mip |
Math::rectangle<SizeT> CoreGraphics::TextureCopy::region |