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commandbuffer.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/id.h"
11#include "util/stack.h"
12#include "coregraphics/config.h"
14#include "util/fixedarray.h"
15#include "coregraphics/config.h"
16#include "math/rectangle.h"
18#include "ids/idallocator.h"
19#include "coregraphics/memory.h"
20#include "math/vec4.h"
21
22namespace CoreGraphics
23{
24
25struct BufferId;
26struct TextureId;
27struct ResourceTableId;
28struct VertexLayoutId;
29class PrimitiveGroup;
30struct ShaderProgramId;
31struct BarrierId;
32struct EventId;
33struct PassId;
34struct PipelineId;
35struct BlasId;
36struct TlasId;
37
41
43{
45 , Occlusion = 0x1
46 , Statistics = 0x2
47 , Timestamps = 0x4
48 , NumBits = 3
49};
52
64
67
76
78{
79 size_t offset;
80 uint rowLength = 0; // for buffer to image copies
81 uint imageHeight = 0; // for buffer to image copies
82};
83
84#ifdef NEBULA_ENABLE_PROFILING
85struct FrameProfilingMarker
86{
88 Math::vec4 color;
89 Util::String name;
90 IndexT gpuBegin;
91 IndexT gpuEnd;
92 uint64_t start;
93 uint64_t duration;
94 uint64_t cpuBegin;
96};
97#endif
98
99//------------------------------------------------------------------------------
103
105{
106#if NEBULA_GRAPHICS_DEBUG
107 const char* name;
108#endif
110 bool resetable : 1; // Allow buffers created from this pool to be resetable
111 bool shortlived : 1; // Hint if the buffers allocated from this pool will be short lived
112
114 :
116 name(nullptr),
117 #endif
119 resetable(false),
120 shortlived(false)
121 {};
122};
123
125const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo& info);
127void DestroyCmdBufferPool(const CmdBufferPoolId pool);
128
130{
131 bool subBuffer : 1; // create buffer to be executed on another command buffer (subBuffer must be 0 on the other buffer)
135
136#if NEBULA_GRAPHICS_DEBUG
137 const char* name;
138#endif
139
141 : subBuffer(false)
142 , pool(InvalidCmdBufferPoolId)
146 , name(nullptr)
147#endif
148 {};
149};
150
151#if NEBULA_GRAPHICS_DEBUG
152#define NEBULA_GRAPHICS_DEBUG_SET_NAME(cmd, x) cmd.name = x
153#else
154#define NEBULA_GRAPHICS_DEBUG_SET_NAME(cmd, x)
155#endif
156
158{
159 bool submitOnce : 1;
162};
163
165{
166 bool allowRelease : 1; // release resources when clearing (don't use if buffer converges in size)
167};
168
174
177
181void DestroyCmdBuffer(const CmdBufferId id);
184
186void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo& info);
188void CmdEndRecord(const CmdBufferId id);
189
191void CmdReset(const CmdBufferId id, const CmdBufferClearInfo& info);
192
194void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId& buffer, size_t bufferOffset);
198void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId& buffer, size_t bufferOffset);
201
203void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals = true);
205void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray<uint, true>& offsets = nullptr);
207void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, uint32_t numOffsets, uint32_t* offsets);
209void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void* data);
213void CmdSetGraphicsPipeline(const CmdBufferId buf, const PipelineId pipeline);
215void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline);
216
218void CmdBarrier(
219 const CmdBufferId id,
223 const IndexT fromQueue = InvalidIndex,
224 const IndexT toQueue = InvalidIndex,
225 const char* name = nullptr
226);
228void CmdBarrier(
229 const CmdBufferId id,
234 const IndexT fromQueue = InvalidIndex,
235 const IndexT toQueue = InvalidIndex,
236 const char* name = nullptr
237);
239void CmdBarrier(
240 const CmdBufferId id,
245 const IndexT fromQueue = InvalidIndex,
246 const IndexT toQueue = InvalidIndex,
247 const char* name = nullptr
248);
250void CmdBarrier(
251 const CmdBufferId id,
256 const IndexT fromQueue = InvalidIndex,
257 const IndexT toQueue = InvalidIndex,
258 const char* name = nullptr
259);
261void CmdBarrier(
262 const CmdBufferId id,
269 const IndexT fromQueue = InvalidIndex,
270 const IndexT toQueue = InvalidIndex,
271 const char* name = nullptr
272);
273
275void CmdHandover(
276 const CmdBufferId from,
277 const CmdBufferId to,
282 const IndexT fromQueue = InvalidIndex,
283 const IndexT toQueue = InvalidIndex,
284 const char* name = nullptr
285);
286
287
289void CmdBarrier(const CmdBufferId id, const CoreGraphics::BarrierId barrier);
293void CmdWaitEvent(
294 const CmdBufferId id
295 , const EventId ev
296 , const CoreGraphics::PipelineStage waitStage
297 , const CoreGraphics::PipelineStage signalStage
298);
301
303void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass);
305void CmdNextSubpass(const CmdBufferId id);
307void CmdEndPass(const CmdBufferId id);
309void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup& pg);
311void CmdDraw(const CmdBufferId id, SizeT numInstances, const CoreGraphics::PrimitiveGroup& pg);
313void CmdDraw(const CmdBufferId id, SizeT numInstances, IndexT baseInstance, const CoreGraphics::PrimitiveGroup& pg);
315void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
317void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
319void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ);
321void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy);
323void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas);
325void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas);
326
328{
329 struct Entry
330 {
331 CoreGraphics::DeviceAddress baseAddress;
332 CoreGraphics::DeviceSize entrySize;
334 };
335
337};
338
339void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable& table, int dimX, int dimY, int dimZ);
341void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ);
342
344void CmdCopy(
345 const CmdBufferId id
346 , const CoreGraphics::TextureId fromTexture
348 , const CoreGraphics::TextureId toTexture
350);
352void CmdCopy(
353 const CmdBufferId id
354 , const CoreGraphics::TextureId fromTexture
356 , const CoreGraphics::BufferId toBuffer
358);
360void CmdCopy(
361 const CmdBufferId id
362 , const CoreGraphics::BufferId fromBuffer
364 , const CoreGraphics::BufferId toBuffer
366 , const size_t size
367);
369void CmdCopy(
370 const CmdBufferId id
371 , const CoreGraphics::BufferId fromBuffer
373 , const CoreGraphics::TextureId toTexture
375);
377void CmdBlit(
378 const CmdBufferId id
379 , const CoreGraphics::TextureId fromTexture
380 , const CoreGraphics::TextureCopy& from
381 , const CoreGraphics::TextureId toTexture
382 , const CoreGraphics::TextureCopy& to
383);
384
386void CmdSetViewports(const CmdBufferId id, const Util::FixedArray<Math::rectangle<int>>& viewports);
390void CmdSetViewport(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
392void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
394void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef);
396void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask);
398void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask);
399
401void CmdUpdateBuffer(
402 const CmdBufferId id
403 , const CoreGraphics::BufferId buffer
404 , size_t offset
405 , size_t size
406 , const void* data
407);
408
413
418
419#if NEBULA_GRAPHICS_DEBUG
421void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
423void CmdEndMarker(const CmdBufferId id);
425void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
426#else
427inline void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name){}
428inline void CmdEndMarker(const CmdBufferId id){}
429inline void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name){}
430#endif
431
433void CmdFinishQueries(const CmdBufferId id);
434
435#if NEBULA_ENABLE_PROFILING
437bool CmdRecordsMarkers(const CmdBufferId id);
439Util::Array<CoreGraphics::FrameProfilingMarker>&& CmdMoveProfilingMarkers(const CmdBufferId id);
441uint CmdGetMarkerOffset(const CmdBufferId id);
442#endif
443
444#if NEBULA_GRAPHICS_DEBUG
445struct CmdMarkerScope
446{
447 const CmdBufferId id;
448
449 CmdMarkerScope(const CmdBufferId id, const Math::vec4& color, const char* name)
450 : id(id)
451 {
452 CoreGraphics::CmdBeginMarker(id, color, name);
453 }
454 ~CmdMarkerScope()
455 {
457 }
458};
459
460#endif
461
462#if NEBULA_GRAPHICS_DEBUG
463 #define N_CMD_SCOPE(buf, color, name) CoreGraphics::CmdMarkerScope __##cmdscope(buf, color, name)
464#else
465 #define N_CMD_SCOPE(x, y, z)
466#endif
467
468
469} // namespace CoreGraphics
470
Code
index types enum
Definition indextype.h:22
Defines a group of primitives as a subset of a vertex buffer and index buffer plus the primitive topo...
Definition primitivegroup.h:20
Code
enumeration
Definition primitivetopology.h:23
A 2d rectangle class.
Definition rectangle.h:20
Nebula's dynamic array class.
Definition array.h:60
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Nebula's stack class (a FILO container).
Definition stack.h:19
#define _DECL_ACQUIRE_RELEASE(ty)
Definition idallocator.h:87
#define ID_24_8_TYPE(x)
Definition id.h:132
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId &buffer, size_t bufferOffset)
Set index buffer.
Definition vkcommandbuffer.cc:397
void CmdStartPipelineQueries(const CmdBufferId id)
Start pipeline statistics.
Definition vkcommandbuffer.cc:1548
const CmdBufferId CreateCmdBuffer(const CmdBufferCreateInfo &info)
create new command buffer
Definition vkcommandbuffer.cc:154
void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef)
Set the stencil reference values.
Definition vkcommandbuffer.cc:1472
void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ)
Perform computation.
Definition vkcommandbuffer.cc:1119
void CmdSetViewport(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a viewport for a certain index.
Definition vkcommandbuffer.cc:1440
void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
Set shader program.
Definition vkcommandbuffer.cc:451
void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId &buffer, size_t bufferOffset)
Set vertex buffer.
Definition vkcommandbuffer.cc:363
void CmdUpdateBuffer(const CmdBufferId id, const CoreGraphics::BufferId buffer, size_t offset, size_t size, const void *data)
Update buffer using memory pointer in command buffer.
Definition vkcommandbuffer.cc:1510
void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas)
Build TLAS.
Definition vkcommandbuffer.cc:1172
void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup &pg)
Draw primitives.
Definition vkcommandbuffer.cc:1060
void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ)
Draw meshlets.
Definition vkcommandbuffer.cc:1221
void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void *data)
Set push constants.
Definition vkcommandbuffer.cc:561
void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass)
Begin pass.
Definition vkcommandbuffer.cc:1015
void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray< uint, true > &offsets=nullptr)
Set resource table.
Definition vkcommandbuffer.cc:528
void CmdCopy(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &from, const CoreGraphics::TextureId toTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &to)
Copy between textures.
Definition vkcommandbuffer.cc:1231
void CmdSetPrimitiveTopology(const CmdBufferId id, const CoreGraphics::PrimitiveTopology::Code topo)
Set the type of topology used.
Definition vkcommandbuffer.cc:431
QueueType
Definition config.h:40
@ InvalidQueueType
Definition config.h:48
@ GraphicsQueueType
Definition config.h:41
void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask)
Set the stencil write mask.
Definition vkcommandbuffer.cc:1500
void CmdEndOcclusionQueries(const CmdBufferId id)
End occlusion queries.
Definition vkcommandbuffer.cc:1534
void CmdWaitEvent(const CmdBufferId id, const EventId ev, const CoreGraphics::PipelineStage waitStage, const CoreGraphics::PipelineStage signalStage)
Signals an event.
Definition vkcommandbuffer.cc:981
void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask)
Set the stencil read mask (compare mask(.
Definition vkcommandbuffer.cc:1490
void CmdBlit(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const CoreGraphics::TextureCopy &from, const CoreGraphics::TextureId toTexture, const CoreGraphics::TextureCopy &to)
Blit textures.
Definition vkcommandbuffer.cc:1365
void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas)
Build BLAS.
Definition vkcommandbuffer.cc:1159
void CmdSetViewports(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &viewports)
Set viewport array.
Definition vkcommandbuffer.cc:1400
void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a scissor rect for a certain index.
Definition vkcommandbuffer.cc:1457
void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1099
CmdPipelineBuildBits
Definition commandbuffer.h:54
@ ShaderInfoSet
Definition commandbuffer.h:56
@ PipelineBuilt
Definition commandbuffer.h:62
@ AllInfoSet
Definition commandbuffer.h:60
@ FramebufferLayoutInfoSet
Definition commandbuffer.h:57
@ InputAssemblyInfoSet
Definition commandbuffer.h:58
@ NoInfoSet
Definition commandbuffer.h:55
void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo &info)
begin recording to command buffer
Definition vkcommandbuffer.cc:309
const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo &info)
create new command buffer pool
Definition vkcommandbuffer.cc:104
void CmdReset(const CmdBufferId id, const CmdBufferClearInfo &info)
clear the command buffer to be empty
Definition vkcommandbuffer.cc:351
void CmdEndRecord(const CmdBufferId id)
end recording command buffer, it may be submitted after this is done
Definition vkcommandbuffer.cc:341
void CmdHandover(const CmdBufferId from, const CmdBufferId to, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, const Util::FixedArray< TextureBarrierInfo, true > &textures, const Util::FixedArray< BufferBarrierInfo, true > &buffers, const IndexT fromQueue=InvalidIndex, const IndexT toQueue=InvalidIndex, const char *name=nullptr)
Handover.
Definition vkcommandbuffer.cc:817
void DeferredDestroyCmdBuffer(const CmdBufferId id)
Issue command buffer for deletion (happens when GPU is finished with it).
Definition vkcommandbuffer.cc:280
void CmdSetScissors(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &rects)
Set scissor array.
Definition vkcommandbuffer.cc:1421
void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy)
Resolve MSAA source to non-MSAA target.
Definition vkcommandbuffer.cc:1129
void CmdEndMarker(const CmdBufferId id)
Definition commandbuffer.h:428
void CmdStartOcclusionQueries(const CmdBufferId id)
Start occlusion queries.
Definition vkcommandbuffer.cc:1520
ShaderPipeline
Definition config.h:111
void CmdNextSubpass(const CmdBufferId id)
Progress to next subpass.
Definition vkcommandbuffer.cc:1038
void DestroyCmdBuffer(const CmdBufferId id)
Destroy the command buffer immediately (use with caution as buffer might be in use by GPU).
Definition vkcommandbuffer.cc:249
void CmdFinishQueries(const CmdBufferId id)
Finish queries.
Definition vkcommandbuffer.cc:1706
void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1109
void CmdSetGraphicsPipeline(const CmdBufferId id)
Create (if necessary) and bind pipeline based on state thus far.
Definition vkcommandbuffer.cc:606
void CmdResetEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:1004
ImageBits
Definition config.h:82
@ ColorBits
Definition config.h:85
CmdBufferQueryBits
Definition commandbuffer.h:43
@ Occlusion
Definition commandbuffer.h:45
@ NoQueries
Definition commandbuffer.h:44
@ Statistics
Definition commandbuffer.h:46
@ NumBits
Definition commandbuffer.h:48
@ Timestamps
Definition commandbuffer.h:47
void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable &table, int dimX, int dimY, int dimZ)
Fire rays.
Definition vkcommandbuffer.cc:1185
void CmdEndPipelineQueries(const CmdBufferId id)
End pipeline statistics.
Definition vkcommandbuffer.cc:1562
void CmdSignalEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:970
void CmdSetVertexLayout(const CmdBufferId id, const CoreGraphics::VertexLayoutId &vl)
Set vertex layout.
Definition vkcommandbuffer.cc:379
BarrierDomain
Definition config.h:186
PipelineStage
Definition config.h:192
void DestroyCmdBufferPool(const CmdBufferPoolId pool)
destroy command buffer pool
Definition vkcommandbuffer.cc:144
void CmdInsertMarker(const CmdBufferId id, const Math::vec4 &color, const char *name)
Definition commandbuffer.h:429
void CmdEndPass(const CmdBufferId id)
End pass.
Definition vkcommandbuffer.cc:1050
void CmdBarrier(const CmdBufferId id, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, CoreGraphics::BarrierDomain domain, const Util::FixedArray< TextureBarrierInfo, true > &textures, const IndexT fromQueue, const IndexT toQueue, const char *name)
Insert pipeline barrier.
Definition commandbuffer.cc:14
void CmdBeginMarker(const CmdBufferId id, const Math::vec4 &color, const char *name)
Definition commandbuffer.h:427
void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline)
Set ray tracing pipeline.
Definition vkcommandbuffer.cc:675
Compile time configuration options for the CoreGraphics subsystem.
#define NEBULA_GRAPHICS_DEBUG
Definition config.h:398
Graphics memory interface.
#define __ImplementEnumComparisonOperators(type)
#define __ImplementEnumBitOperators(type)
Definition barrier.h:21
Definition accelerationstructure.h:48
Definition barrier.h:140
Definition commandbuffer.h:78
uint rowLength
Definition commandbuffer.h:80
size_t offset
Definition commandbuffer.h:79
uint imageHeight
Definition commandbuffer.h:81
Definition buffer.h:23
Definition commandbuffer.h:158
bool submitDuringPass
Definition commandbuffer.h:160
bool submitOnce
Definition commandbuffer.h:159
bool resubmittable
Definition commandbuffer.h:161
Definition commandbuffer.h:165
bool allowRelease
Definition commandbuffer.h:166
Definition commandbuffer.h:130
CmdBufferQueryBits queryTypes
Definition commandbuffer.h:134
bool subBuffer
Definition commandbuffer.h:131
CmdBufferPoolId pool
Definition commandbuffer.h:132
CmdBufferCreateInfo()
Definition commandbuffer.h:140
QueueType usage
Definition commandbuffer.h:133
Definition commandbuffer.h:175
Definition commandbuffer.h:170
Util::Stack< CoreGraphics::FrameProfilingMarker > markerStack
Definition commandbuffer.h:171
Util::Array< CoreGraphics::FrameProfilingMarker > finishedMarkers
Definition commandbuffer.h:172
CoreGraphics::QueueType queue
Definition commandbuffer.h:109
bool resetable
Definition commandbuffer.h:110
CmdBufferPoolCreateInfo()
Definition commandbuffer.h:113
bool shortlived
Definition commandbuffer.h:111
Definition commandbuffer.h:102
Definition event.h:24
Definition pass.h:28
Definition pipeline.h:16
Definition commandbuffer.h:330
ubyte numEntries
Definition commandbuffer.h:333
CoreGraphics::DeviceAddress baseAddress
Definition commandbuffer.h:331
CoreGraphics::DeviceSize entrySize
Definition commandbuffer.h:332
Definition commandbuffer.h:328
Entry missEntry
Definition commandbuffer.h:336
Entry hitEntry
Definition commandbuffer.h:336
Entry genEntry
Definition commandbuffer.h:336
Entry callableEntry
Definition commandbuffer.h:336
Definition resourcetable.h:95
Definition barrier.h:134
struct for texture copies
Definition commandbuffer.h:70
ImageBits bits
Definition commandbuffer.h:74
uint mip
Definition commandbuffer.h:72
Math::rectangle< SizeT > region
Definition commandbuffer.h:71
uint layer
Definition commandbuffer.h:73
texture type
Definition texture.h:25
Definition accelerationstructure.h:98
Definition vertexlayout.h:16
A 4D vector.
Definition vec4.h:24
Nebula's universal string class.
Definition String.cs:8
static const int InvalidIndex
Definition types.h:47
#define N_BIT(x)
Definition types.h:52
unsigned char ubyte
Definition types.h:36
int SizeT
Definition types.h:42
unsigned int uint
Definition types.h:33
int IndexT
Definition types.h:41