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commandbuffer.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/id.h"
11#include "util/stack.h"
12#include "coregraphics/config.h"
14#include "util/fixedarray.h"
15#include "coregraphics/config.h"
16#include "math/rectangle.h"
18#include "ids/idallocator.h"
19#include "coregraphics/memory.h"
20#include "math/vec4.h"
21
22namespace CoreGraphics
23{
24
25struct BufferId;
26struct TextureId;
27struct ResourceTableId;
28struct VertexLayoutId;
29class PrimitiveGroup;
30struct ShaderProgramId;
31struct BarrierId;
32struct EventId;
33struct PassId;
34struct PipelineId;
35struct BlasId;
36struct TlasId;
37
41
43{
45 , Occlusion = 0x1
46 , Statistics = 0x2
47 , Timestamps = 0x4
48 , NumBits = 3
49};
52
64
67
76
78{
80 uint rowLength = 0; // for buffer to image copies
81 uint imageHeight = 0; // for buffer to image copies
82};
83
84#ifdef NEBULA_ENABLE_PROFILING
85struct FrameProfilingMarker
86{
88 Math::vec4 color;
89 Util::String name;
90 IndexT gpuBegin;
91 IndexT gpuEnd;
92 uint64_t start;
93 uint64_t duration;
95};
96#endif
97
98//------------------------------------------------------------------------------
102
104{
105#if NEBULA_GRAPHICS_DEBUG
106 const char* name;
107#endif
109 bool resetable : 1; // Allow buffers created from this pool to be resetable
110 bool shortlived : 1; // Hint if the buffers allocated from this pool will be short lived
111
114 , resetable(false)
115 , shortlived(false)
117 , name(nullptr)
118#endif
119 {};
120};
121
123const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo& info);
125void DestroyCmdBufferPool(const CmdBufferPoolId pool);
126
128{
129 bool subBuffer : 1; // create buffer to be executed on another command buffer (subBuffer must be 0 on the other buffer)
133
134#if NEBULA_GRAPHICS_DEBUG
135 const char* name;
136#endif
137
139 : subBuffer(false)
140 , pool(InvalidCmdBufferPoolId)
144 , name(nullptr)
145#endif
146 {};
147};
148
150{
151 bool submitOnce : 1;
154};
155
157{
158 bool allowRelease : 1; // release resources when clearing (don't use if buffer converges in size)
159};
160
166
169
173void DestroyCmdBuffer(const CmdBufferId id);
176
178void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo& info);
180void CmdEndRecord(const CmdBufferId id);
181
183void CmdReset(const CmdBufferId id, const CmdBufferClearInfo& info);
184
186void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
190void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
193
195void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals = true);
197void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray<uint, true>& offsets = nullptr);
199void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, uint32 numOffsets, uint32* offsets);
201void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void* data);
205void CmdSetGraphicsPipeline(const CmdBufferId buf, const PipelineId pipeline);
207void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline);
208
210void CmdBarrier(
211 const CmdBufferId id,
215 const IndexT fromQueue = InvalidIndex,
216 const IndexT toQueue = InvalidIndex,
217 const char* name = nullptr
218);
220void CmdBarrier(
221 const CmdBufferId id,
226 const IndexT fromQueue = InvalidIndex,
227 const IndexT toQueue = InvalidIndex,
228 const char* name = nullptr
229);
231void CmdBarrier(
232 const CmdBufferId id,
237 const IndexT fromQueue = InvalidIndex,
238 const IndexT toQueue = InvalidIndex,
239 const char* name = nullptr
240);
242void CmdBarrier(
243 const CmdBufferId id,
248 const IndexT fromQueue = InvalidIndex,
249 const IndexT toQueue = InvalidIndex,
250 const char* name = nullptr
251);
253void CmdBarrier(
254 const CmdBufferId id,
261 const IndexT fromQueue = InvalidIndex,
262 const IndexT toQueue = InvalidIndex,
263 const char* name = nullptr
264);
265
267void CmdHandover(
268 const CmdBufferId from,
269 const CmdBufferId to,
274 const IndexT fromQueue = InvalidIndex,
275 const IndexT toQueue = InvalidIndex,
276 const char* name = nullptr
277);
278
279
281void CmdBarrier(const CmdBufferId id, const CoreGraphics::BarrierId barrier);
285void CmdWaitEvent(
286 const CmdBufferId id
287 , const EventId ev
288 , const CoreGraphics::PipelineStage waitStage
289 , const CoreGraphics::PipelineStage signalStage
290);
293
295void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass);
297void CmdNextSubpass(const CmdBufferId id);
299void CmdEndPass(const CmdBufferId id);
301void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup& pg);
303void CmdDraw(const CmdBufferId id, SizeT numInstances, const CoreGraphics::PrimitiveGroup& pg);
305void CmdDraw(const CmdBufferId id, SizeT numInstances, IndexT baseInstance, const CoreGraphics::PrimitiveGroup& pg);
307void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
309void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
311void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ);
313void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy);
315void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas);
317void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas);
318
320{
321 struct Entry
322 {
323 CoreGraphics::DeviceAddress baseAddress;
324 CoreGraphics::DeviceSize entrySize;
326 };
327
329};
330
331void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable& table, int dimX, int dimY, int dimZ);
333void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ);
334
336void CmdCopy(
337 const CmdBufferId id
338 , const CoreGraphics::TextureId fromTexture
340 , const CoreGraphics::TextureId toTexture
342);
344void CmdCopy(
345 const CmdBufferId id
346 , const CoreGraphics::TextureId fromTexture
348 , const CoreGraphics::BufferId toBuffer
350);
352void CmdCopy(
353 const CmdBufferId id
354 , const CoreGraphics::BufferId fromBuffer
356 , const CoreGraphics::BufferId toBuffer
358 , const SizeT size
359);
361void CmdCopy(
362 const CmdBufferId id
363 , const CoreGraphics::BufferId fromBuffer
365 , const CoreGraphics::TextureId toTexture
367);
369void CmdBlit(
370 const CmdBufferId id
371 , const CoreGraphics::TextureId fromTexture
372 , const CoreGraphics::TextureCopy& from
373 , const CoreGraphics::TextureId toTexture
374 , const CoreGraphics::TextureCopy& to
375);
376
378void CmdSetViewports(const CmdBufferId id, const Util::FixedArray<Math::rectangle<int>>& viewports);
382void CmdSetViewport(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
384void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
386void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef);
388void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask);
390void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask);
391
393void CmdUpdateBuffer(
394 const CmdBufferId id
395 , const CoreGraphics::BufferId buffer
396 , uint offset
397 , uint size
398 , const void* data
399);
400
405
410
411#if NEBULA_GRAPHICS_DEBUG
413void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
415void CmdEndMarker(const CmdBufferId id);
417void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
418#endif
419
422
423#if NEBULA_ENABLE_PROFILING
425bool CmdRecordsMarkers(const CmdBufferId id);
427Util::Array<CoreGraphics::FrameProfilingMarker>&& CmdMoveProfilingMarkers(const CmdBufferId id);
429uint CmdGetMarkerOffset(const CmdBufferId id);
430#endif
431
432#if NEBULA_GRAPHICS_DEBUG
433struct CmdMarkerScope
434{
435 const CmdBufferId id;
436
437 CmdMarkerScope(const CmdBufferId id, const Math::vec4& color, const char* name)
438 : id(id)
439 {
440 CoreGraphics::CmdBeginMarker(id, color, name);
441 }
442 ~CmdMarkerScope()
443 {
444 CoreGraphics::CmdEndMarker(this->id);
445 }
446};
447
448#endif
449
450#if NEBULA_GRAPHICS_DEBUG
451 #define N_CMD_SCOPE(buf, color, name) CoreGraphics::CmdMarkerScope __##cmdscope(buf, color, name)
452#else
453 #define N_CMD_SCOPE(x, y, z)
454#endif
455
456
457} // namespace CoreGraphics
458
Code
index types enum
Definition indextype.h:22
Defines a group of primitives as a subset of a vertex buffer and index buffer plus the primitive topo...
Definition primitivegroup.h:20
Code
enumeration
Definition primitivetopology.h:23
A 2d rectangle class.
Definition rectangle.h:20
Nebula's dynamic array class.
Definition array.h:60
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Nebula's stack class (a FILO container).
Definition stack.h:19
#define _DECL_ACQUIRE_RELEASE(ty)
Definition idallocator.h:88
#define ID_24_8_TYPE(x)
Definition id.h:132
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
void CmdStartPipelineQueries(const CmdBufferId id)
Start pipeline statistics.
Definition vkcommandbuffer.cc:1546
const CmdBufferId CreateCmdBuffer(const CmdBufferCreateInfo &info)
create new command buffer
Definition vkcommandbuffer.cc:153
void CmdUpdateBuffer(const CmdBufferId id, const CoreGraphics::BufferId buffer, uint offset, uint size, const void *data)
Update buffer using memory pointer in command buffer.
Definition vkcommandbuffer.cc:1508
void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef)
Set the stencil reference values.
Definition vkcommandbuffer.cc:1470
void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ)
Perform computation.
Definition vkcommandbuffer.cc:1117
void CmdSetViewport(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a viewport for a certain index.
Definition vkcommandbuffer.cc:1438
void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
Set shader program.
Definition vkcommandbuffer.cc:449
void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas)
Build TLAS.
Definition vkcommandbuffer.cc:1170
void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup &pg)
Draw primitives.
Definition vkcommandbuffer.cc:1058
void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ)
Draw meshlets.
Definition vkcommandbuffer.cc:1219
void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void *data)
Set push constants.
Definition vkcommandbuffer.cc:559
void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass)
Begin pass.
Definition vkcommandbuffer.cc:1013
void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray< uint, true > &offsets=nullptr)
Set resource table.
Definition vkcommandbuffer.cc:526
void CmdCopy(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &from, const CoreGraphics::TextureId toTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &to)
Copy between textures.
Definition vkcommandbuffer.cc:1229
void CmdSetPrimitiveTopology(const CmdBufferId id, const CoreGraphics::PrimitiveTopology::Code topo)
Set the type of topology used.
Definition vkcommandbuffer.cc:429
QueueType
Definition config.h:40
@ InvalidQueueType
Definition config.h:48
@ GraphicsQueueType
Definition config.h:41
void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask)
Set the stencil write mask.
Definition vkcommandbuffer.cc:1498
void CmdEndOcclusionQueries(const CmdBufferId id)
End occlusion queries.
Definition vkcommandbuffer.cc:1532
void CmdWaitEvent(const CmdBufferId id, const EventId ev, const CoreGraphics::PipelineStage waitStage, const CoreGraphics::PipelineStage signalStage)
Signals an event.
Definition vkcommandbuffer.cc:979
void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask)
Set the stencil read mask (compare mask(.
Definition vkcommandbuffer.cc:1488
void CmdBlit(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const CoreGraphics::TextureCopy &from, const CoreGraphics::TextureId toTexture, const CoreGraphics::TextureCopy &to)
Blit textures.
Definition vkcommandbuffer.cc:1363
void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas)
Build BLAS.
Definition vkcommandbuffer.cc:1157
void CmdSetViewports(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &viewports)
Set viewport array.
Definition vkcommandbuffer.cc:1398
void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a scissor rect for a certain index.
Definition vkcommandbuffer.cc:1455
void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1097
CmdPipelineBuildBits
Definition commandbuffer.h:54
@ ShaderInfoSet
Definition commandbuffer.h:56
@ PipelineBuilt
Definition commandbuffer.h:62
@ AllInfoSet
Definition commandbuffer.h:60
@ FramebufferLayoutInfoSet
Definition commandbuffer.h:57
@ InputAssemblyInfoSet
Definition commandbuffer.h:58
@ NoInfoSet
Definition commandbuffer.h:55
void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo &info)
begin recording to command buffer
Definition vkcommandbuffer.cc:307
const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo &info)
create new command buffer pool
Definition vkcommandbuffer.cc:104
void CmdReset(const CmdBufferId id, const CmdBufferClearInfo &info)
clear the command buffer to be empty
Definition vkcommandbuffer.cc:349
void CmdEndRecord(const CmdBufferId id)
end recording command buffer, it may be submitted after this is done
Definition vkcommandbuffer.cc:339
void CmdHandover(const CmdBufferId from, const CmdBufferId to, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, const Util::FixedArray< TextureBarrierInfo, true > &textures, const Util::FixedArray< BufferBarrierInfo, true > &buffers, const IndexT fromQueue=InvalidIndex, const IndexT toQueue=InvalidIndex, const char *name=nullptr)
Handover.
Definition vkcommandbuffer.cc:815
void DeferredDestroyCmdBuffer(const CmdBufferId id)
Issue command buffer for deletion (happens when GPU is finished with it)
Definition vkcommandbuffer.cc:278
void CmdSetScissors(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &rects)
Set scissor array.
Definition vkcommandbuffer.cc:1419
void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy)
Resolve MSAA source to non-MSAA target.
Definition vkcommandbuffer.cc:1127
void CmdStartOcclusionQueries(const CmdBufferId id)
Start occlusion queries.
Definition vkcommandbuffer.cc:1518
ShaderPipeline
Definition config.h:111
void CmdNextSubpass(const CmdBufferId id)
Progress to next subpass.
Definition vkcommandbuffer.cc:1036
void DestroyCmdBuffer(const CmdBufferId id)
Destroy the command buffer immediately (use with caution as buffer might be in use by GPU)
Definition vkcommandbuffer.cc:247
void CmdFinishQueries(const CmdBufferId id)
Finish queries.
void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1107
void CmdSetGraphicsPipeline(const CmdBufferId id)
Create (if necessary) and bind pipeline based on state thus far.
Definition vkcommandbuffer.cc:604
void CmdResetEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:1002
ImageBits
Definition config.h:82
@ ColorBits
Definition config.h:85
void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set vertex buffer.
Definition vkcommandbuffer.cc:361
CmdBufferQueryBits
Definition commandbuffer.h:43
@ Occlusion
Definition commandbuffer.h:45
@ NoQueries
Definition commandbuffer.h:44
@ Statistics
Definition commandbuffer.h:46
@ NumBits
Definition commandbuffer.h:48
@ Timestamps
Definition commandbuffer.h:47
void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable &table, int dimX, int dimY, int dimZ)
Fire rays.
Definition vkcommandbuffer.cc:1183
void CmdEndPipelineQueries(const CmdBufferId id)
End pipeline statistics.
Definition vkcommandbuffer.cc:1560
void CmdSignalEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:968
void CmdSetVertexLayout(const CmdBufferId id, const CoreGraphics::VertexLayoutId &vl)
Set vertex layout.
Definition vkcommandbuffer.cc:377
BarrierDomain
Definition config.h:185
PipelineStage
Definition config.h:191
void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set index buffer.
Definition vkcommandbuffer.cc:395
void DestroyCmdBufferPool(const CmdBufferPoolId pool)
destroy command buffer pool
Definition vkcommandbuffer.cc:144
void CmdEndPass(const CmdBufferId id)
End pass.
Definition vkcommandbuffer.cc:1048
void CmdBarrier(const CmdBufferId id, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, CoreGraphics::BarrierDomain domain, const Util::FixedArray< TextureBarrierInfo, true > &textures, const IndexT fromQueue, const IndexT toQueue, const char *name)
Insert pipeline barrier.
Definition commandbuffer.cc:14
void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline)
Set ray tracing pipeline.
Definition vkcommandbuffer.cc:673
id
Definition resourceid.h:37
Compile time configuration options for the CoreGraphics subsystem.
#define NEBULA_GRAPHICS_DEBUG
Definition config.h:383
Graphics memory interface.
#define __ImplementEnumComparisonOperators(type)
#define __ImplementEnumBitOperators(type)
Definition barrier.h:21
Definition accelerationstructure.h:48
Definition barrier.h:140
Definition commandbuffer.h:78
uint rowLength
Definition commandbuffer.h:80
uint offset
Definition commandbuffer.h:79
uint imageHeight
Definition commandbuffer.h:81
Definition buffer.h:23
Definition commandbuffer.h:150
bool submitDuringPass
Definition commandbuffer.h:152
bool submitOnce
Definition commandbuffer.h:151
bool resubmittable
Definition commandbuffer.h:153
Definition commandbuffer.h:157
bool allowRelease
Definition commandbuffer.h:158
Definition commandbuffer.h:128
CmdBufferQueryBits queryTypes
Definition commandbuffer.h:132
bool subBuffer
Definition commandbuffer.h:129
CmdBufferPoolId pool
Definition commandbuffer.h:130
CmdBufferCreateInfo()
Definition commandbuffer.h:138
QueueType usage
Definition commandbuffer.h:131
Definition commandbuffer.h:167
Definition commandbuffer.h:162
Util::Stack< CoreGraphics::FrameProfilingMarker > markerStack
Definition commandbuffer.h:163
Util::Array< CoreGraphics::FrameProfilingMarker > finishedMarkers
Definition commandbuffer.h:164
CoreGraphics::QueueType queue
Definition commandbuffer.h:108
bool resetable
Definition commandbuffer.h:109
CmdBufferPoolCreateInfo()
Definition commandbuffer.h:112
bool shortlived
Definition commandbuffer.h:110
Definition commandbuffer.h:101
Definition event.h:24
Definition pass.h:28
Definition pipeline.h:16
Definition commandbuffer.h:322
ubyte numEntries
Definition commandbuffer.h:325
CoreGraphics::DeviceAddress baseAddress
Definition commandbuffer.h:323
CoreGraphics::DeviceSize entrySize
Definition commandbuffer.h:324
Definition commandbuffer.h:320
Entry missEntry
Definition commandbuffer.h:328
Entry hitEntry
Definition commandbuffer.h:328
Entry genEntry
Definition commandbuffer.h:328
Entry callableEntry
Definition commandbuffer.h:328
Definition resourcetable.h:95
Definition barrier.h:134
struct for texture copies
Definition commandbuffer.h:70
ImageBits bits
Definition commandbuffer.h:74
uint mip
Definition commandbuffer.h:72
Math::rectangle< SizeT > region
Definition commandbuffer.h:71
uint layer
Definition commandbuffer.h:73
texture type
Definition texture.h:25
Definition accelerationstructure.h:98
Definition vertexlayout.h:16
A 4D vector.
Definition vec4.h:24
Nebula's universal string class.
Definition String.cs:8
static const int InvalidIndex
Definition types.h:54
#define N_BIT(x)
Definition types.h:59
unsigned char ubyte
Definition types.h:34
int SizeT
Definition types.h:49
unsigned int uint
Definition types.h:31
uint32_t uint32
Definition types.h:38
int IndexT
Definition types.h:48