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commandbuffer.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/id.h"
11#include "util/stack.h"
12#include "coregraphics/config.h"
14#include "util/fixedarray.h"
15#include "coregraphics/config.h"
16#include "math/rectangle.h"
18#include "ids/idallocator.h"
19#include "coregraphics/memory.h"
20#include "math/vec4.h"
21
22namespace CoreGraphics
23{
24
25struct BufferId;
26struct TextureId;
27struct ResourceTableId;
28struct VertexLayoutId;
29class PrimitiveGroup;
30struct ShaderProgramId;
31struct BarrierId;
32struct EventId;
33struct PassId;
34struct PipelineId;
35struct BlasId;
36struct TlasId;
37
41
43{
45 , Occlusion = 0x1
46 , Statistics = 0x2
47 , Timestamps = 0x4
48 , NumBits = 3
49};
52
64
67
76
78{
80 uint rowLength = 0; // for buffer to image copies
81 uint imageHeight = 0; // for buffer to image copies
82};
83
84#ifdef NEBULA_ENABLE_PROFILING
85struct FrameProfilingMarker
86{
88 Math::vec4 color;
89 Util::String name;
90 IndexT gpuBegin;
91 IndexT gpuEnd;
92 uint64_t start;
93 uint64_t duration;
95};
96#endif
97
98//------------------------------------------------------------------------------
102
104{
105#if NEBULA_GRAPHICS_DEBUG
106 const char* name;
107#endif
109 bool resetable : 1; // Allow buffers created from this pool to be resetable
110 bool shortlived : 1; // Hint if the buffers allocated from this pool will be short lived
111
113 :
115 name(nullptr),
116 #endif
118 resetable(false),
119 shortlived(false)
120 {};
121};
122
124const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo& info);
126void DestroyCmdBufferPool(const CmdBufferPoolId pool);
127
129{
130 bool subBuffer : 1; // create buffer to be executed on another command buffer (subBuffer must be 0 on the other buffer)
134
135#if NEBULA_GRAPHICS_DEBUG
136 const char* name;
137#endif
138
140 : subBuffer(false)
141 , pool(InvalidCmdBufferPoolId)
145 , name(nullptr)
146#endif
147 {};
148};
149
151{
152 bool submitOnce : 1;
155};
156
158{
159 bool allowRelease : 1; // release resources when clearing (don't use if buffer converges in size)
160};
161
167
170
174void DestroyCmdBuffer(const CmdBufferId id);
177
179void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo& info);
181void CmdEndRecord(const CmdBufferId id);
182
184void CmdReset(const CmdBufferId id, const CmdBufferClearInfo& info);
185
187void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
191void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
194
196void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals = true);
198void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray<uint, true>& offsets = nullptr);
200void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, uint32_t numOffsets, uint32_t* offsets);
202void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void* data);
206void CmdSetGraphicsPipeline(const CmdBufferId buf, const PipelineId pipeline);
208void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline);
209
211void CmdBarrier(
212 const CmdBufferId id,
216 const IndexT fromQueue = InvalidIndex,
217 const IndexT toQueue = InvalidIndex,
218 const char* name = nullptr
219);
221void CmdBarrier(
222 const CmdBufferId id,
227 const IndexT fromQueue = InvalidIndex,
228 const IndexT toQueue = InvalidIndex,
229 const char* name = nullptr
230);
232void CmdBarrier(
233 const CmdBufferId id,
238 const IndexT fromQueue = InvalidIndex,
239 const IndexT toQueue = InvalidIndex,
240 const char* name = nullptr
241);
243void CmdBarrier(
244 const CmdBufferId id,
249 const IndexT fromQueue = InvalidIndex,
250 const IndexT toQueue = InvalidIndex,
251 const char* name = nullptr
252);
254void CmdBarrier(
255 const CmdBufferId id,
262 const IndexT fromQueue = InvalidIndex,
263 const IndexT toQueue = InvalidIndex,
264 const char* name = nullptr
265);
266
268void CmdHandover(
269 const CmdBufferId from,
270 const CmdBufferId to,
275 const IndexT fromQueue = InvalidIndex,
276 const IndexT toQueue = InvalidIndex,
277 const char* name = nullptr
278);
279
280
282void CmdBarrier(const CmdBufferId id, const CoreGraphics::BarrierId barrier);
286void CmdWaitEvent(
287 const CmdBufferId id
288 , const EventId ev
289 , const CoreGraphics::PipelineStage waitStage
290 , const CoreGraphics::PipelineStage signalStage
291);
294
296void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass);
298void CmdNextSubpass(const CmdBufferId id);
300void CmdEndPass(const CmdBufferId id);
302void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup& pg);
304void CmdDraw(const CmdBufferId id, SizeT numInstances, const CoreGraphics::PrimitiveGroup& pg);
306void CmdDraw(const CmdBufferId id, SizeT numInstances, IndexT baseInstance, const CoreGraphics::PrimitiveGroup& pg);
308void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
310void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
312void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ);
314void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy);
316void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas);
318void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas);
319
321{
322 struct Entry
323 {
324 CoreGraphics::DeviceAddress baseAddress;
325 CoreGraphics::DeviceSize entrySize;
327 };
328
330};
331
332void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable& table, int dimX, int dimY, int dimZ);
334void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ);
335
337void CmdCopy(
338 const CmdBufferId id
339 , const CoreGraphics::TextureId fromTexture
341 , const CoreGraphics::TextureId toTexture
343);
345void CmdCopy(
346 const CmdBufferId id
347 , const CoreGraphics::TextureId fromTexture
349 , const CoreGraphics::BufferId toBuffer
351);
353void CmdCopy(
354 const CmdBufferId id
355 , const CoreGraphics::BufferId fromBuffer
357 , const CoreGraphics::BufferId toBuffer
359 , const SizeT size
360);
362void CmdCopy(
363 const CmdBufferId id
364 , const CoreGraphics::BufferId fromBuffer
366 , const CoreGraphics::TextureId toTexture
368);
370void CmdBlit(
371 const CmdBufferId id
372 , const CoreGraphics::TextureId fromTexture
373 , const CoreGraphics::TextureCopy& from
374 , const CoreGraphics::TextureId toTexture
375 , const CoreGraphics::TextureCopy& to
376);
377
379void CmdSetViewports(const CmdBufferId id, const Util::FixedArray<Math::rectangle<int>>& viewports);
383void CmdSetViewport(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
385void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
387void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef);
389void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask);
391void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask);
392
394void CmdUpdateBuffer(
395 const CmdBufferId id
396 , const CoreGraphics::BufferId buffer
397 , uint offset
398 , uint size
399 , const void* data
400);
401
406
411
412#if NEBULA_GRAPHICS_DEBUG
414void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
416void CmdEndMarker(const CmdBufferId id);
418void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
419#endif
420
423
424#if NEBULA_ENABLE_PROFILING
426bool CmdRecordsMarkers(const CmdBufferId id);
428Util::Array<CoreGraphics::FrameProfilingMarker>&& CmdMoveProfilingMarkers(const CmdBufferId id);
430uint CmdGetMarkerOffset(const CmdBufferId id);
431#endif
432
433#if NEBULA_GRAPHICS_DEBUG
434struct CmdMarkerScope
435{
436 const CmdBufferId id;
437
438 CmdMarkerScope(const CmdBufferId id, const Math::vec4& color, const char* name)
439 : id(id)
440 {
441 CoreGraphics::CmdBeginMarker(id, color, name);
442 }
443 ~CmdMarkerScope()
444 {
445 CoreGraphics::CmdEndMarker(this->id);
446 }
447};
448
449#endif
450
451#if NEBULA_GRAPHICS_DEBUG
452 #define N_CMD_SCOPE(buf, color, name) CoreGraphics::CmdMarkerScope __##cmdscope(buf, color, name)
453#else
454 #define N_CMD_SCOPE(x, y, z)
455#endif
456
457
458} // namespace CoreGraphics
459
Code
index types enum
Definition indextype.h:22
Defines a group of primitives as a subset of a vertex buffer and index buffer plus the primitive topo...
Definition primitivegroup.h:20
Code
enumeration
Definition primitivetopology.h:23
A 2d rectangle class.
Definition rectangle.h:20
Nebula's dynamic array class.
Definition array.h:60
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Nebula's stack class (a FILO container).
Definition stack.h:19
#define _DECL_ACQUIRE_RELEASE(ty)
Definition idallocator.h:87
#define ID_24_8_TYPE(x)
Definition id.h:132
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
void CmdStartPipelineQueries(const CmdBufferId id)
Start pipeline statistics.
Definition vkcommandbuffer.cc:1547
const CmdBufferId CreateCmdBuffer(const CmdBufferCreateInfo &info)
create new command buffer
Definition vkcommandbuffer.cc:153
void CmdUpdateBuffer(const CmdBufferId id, const CoreGraphics::BufferId buffer, uint offset, uint size, const void *data)
Update buffer using memory pointer in command buffer.
Definition vkcommandbuffer.cc:1509
void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef)
Set the stencil reference values.
Definition vkcommandbuffer.cc:1471
void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ)
Perform computation.
Definition vkcommandbuffer.cc:1118
void CmdSetViewport(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a viewport for a certain index.
Definition vkcommandbuffer.cc:1439
void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
Set shader program.
Definition vkcommandbuffer.cc:449
void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas)
Build TLAS.
Definition vkcommandbuffer.cc:1171
void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup &pg)
Draw primitives.
Definition vkcommandbuffer.cc:1059
void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ)
Draw meshlets.
Definition vkcommandbuffer.cc:1220
void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void *data)
Set push constants.
Definition vkcommandbuffer.cc:559
void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass)
Begin pass.
Definition vkcommandbuffer.cc:1014
void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray< uint, true > &offsets=nullptr)
Set resource table.
Definition vkcommandbuffer.cc:526
void CmdCopy(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &from, const CoreGraphics::TextureId toTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &to)
Copy between textures.
Definition vkcommandbuffer.cc:1230
void CmdSetPrimitiveTopology(const CmdBufferId id, const CoreGraphics::PrimitiveTopology::Code topo)
Set the type of topology used.
Definition vkcommandbuffer.cc:429
QueueType
Definition config.h:40
@ InvalidQueueType
Definition config.h:48
@ GraphicsQueueType
Definition config.h:41
void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask)
Set the stencil write mask.
Definition vkcommandbuffer.cc:1499
void CmdEndOcclusionQueries(const CmdBufferId id)
End occlusion queries.
Definition vkcommandbuffer.cc:1533
void CmdWaitEvent(const CmdBufferId id, const EventId ev, const CoreGraphics::PipelineStage waitStage, const CoreGraphics::PipelineStage signalStage)
Signals an event.
Definition vkcommandbuffer.cc:980
void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask)
Set the stencil read mask (compare mask(.
Definition vkcommandbuffer.cc:1489
void CmdBlit(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const CoreGraphics::TextureCopy &from, const CoreGraphics::TextureId toTexture, const CoreGraphics::TextureCopy &to)
Blit textures.
Definition vkcommandbuffer.cc:1364
void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas)
Build BLAS.
Definition vkcommandbuffer.cc:1158
void CmdSetViewports(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &viewports)
Set viewport array.
Definition vkcommandbuffer.cc:1399
void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a scissor rect for a certain index.
Definition vkcommandbuffer.cc:1456
void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1098
CmdPipelineBuildBits
Definition commandbuffer.h:54
@ ShaderInfoSet
Definition commandbuffer.h:56
@ PipelineBuilt
Definition commandbuffer.h:62
@ AllInfoSet
Definition commandbuffer.h:60
@ FramebufferLayoutInfoSet
Definition commandbuffer.h:57
@ InputAssemblyInfoSet
Definition commandbuffer.h:58
@ NoInfoSet
Definition commandbuffer.h:55
void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo &info)
begin recording to command buffer
Definition vkcommandbuffer.cc:307
const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo &info)
create new command buffer pool
Definition vkcommandbuffer.cc:104
void CmdReset(const CmdBufferId id, const CmdBufferClearInfo &info)
clear the command buffer to be empty
Definition vkcommandbuffer.cc:349
void CmdEndRecord(const CmdBufferId id)
end recording command buffer, it may be submitted after this is done
Definition vkcommandbuffer.cc:339
void CmdHandover(const CmdBufferId from, const CmdBufferId to, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, const Util::FixedArray< TextureBarrierInfo, true > &textures, const Util::FixedArray< BufferBarrierInfo, true > &buffers, const IndexT fromQueue=InvalidIndex, const IndexT toQueue=InvalidIndex, const char *name=nullptr)
Handover.
Definition vkcommandbuffer.cc:816
void DeferredDestroyCmdBuffer(const CmdBufferId id)
Issue command buffer for deletion (happens when GPU is finished with it)
Definition vkcommandbuffer.cc:278
void CmdSetScissors(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &rects)
Set scissor array.
Definition vkcommandbuffer.cc:1420
void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy)
Resolve MSAA source to non-MSAA target.
Definition vkcommandbuffer.cc:1128
void CmdStartOcclusionQueries(const CmdBufferId id)
Start occlusion queries.
Definition vkcommandbuffer.cc:1519
ShaderPipeline
Definition config.h:111
void CmdNextSubpass(const CmdBufferId id)
Progress to next subpass.
Definition vkcommandbuffer.cc:1037
void DestroyCmdBuffer(const CmdBufferId id)
Destroy the command buffer immediately (use with caution as buffer might be in use by GPU)
Definition vkcommandbuffer.cc:247
void CmdFinishQueries(const CmdBufferId id)
Finish queries.
void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1108
void CmdSetGraphicsPipeline(const CmdBufferId id)
Create (if necessary) and bind pipeline based on state thus far.
Definition vkcommandbuffer.cc:604
void CmdResetEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:1003
ImageBits
Definition config.h:82
@ ColorBits
Definition config.h:85
void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set vertex buffer.
Definition vkcommandbuffer.cc:361
CmdBufferQueryBits
Definition commandbuffer.h:43
@ Occlusion
Definition commandbuffer.h:45
@ NoQueries
Definition commandbuffer.h:44
@ Statistics
Definition commandbuffer.h:46
@ NumBits
Definition commandbuffer.h:48
@ Timestamps
Definition commandbuffer.h:47
void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable &table, int dimX, int dimY, int dimZ)
Fire rays.
Definition vkcommandbuffer.cc:1184
void CmdEndPipelineQueries(const CmdBufferId id)
End pipeline statistics.
Definition vkcommandbuffer.cc:1561
void CmdSignalEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:969
void CmdSetVertexLayout(const CmdBufferId id, const CoreGraphics::VertexLayoutId &vl)
Set vertex layout.
Definition vkcommandbuffer.cc:377
BarrierDomain
Definition config.h:186
PipelineStage
Definition config.h:192
void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set index buffer.
Definition vkcommandbuffer.cc:395
void DestroyCmdBufferPool(const CmdBufferPoolId pool)
destroy command buffer pool
Definition vkcommandbuffer.cc:144
void CmdEndPass(const CmdBufferId id)
End pass.
Definition vkcommandbuffer.cc:1049
void CmdBarrier(const CmdBufferId id, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, CoreGraphics::BarrierDomain domain, const Util::FixedArray< TextureBarrierInfo, true > &textures, const IndexT fromQueue, const IndexT toQueue, const char *name)
Insert pipeline barrier.
Definition commandbuffer.cc:14
void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline)
Set ray tracing pipeline.
Definition vkcommandbuffer.cc:673
id
Definition resourceid.h:37
Compile time configuration options for the CoreGraphics subsystem.
#define NEBULA_GRAPHICS_DEBUG
Definition config.h:398
Graphics memory interface.
#define __ImplementEnumComparisonOperators(type)
#define __ImplementEnumBitOperators(type)
Definition barrier.h:21
Definition accelerationstructure.h:48
Definition barrier.h:140
Definition commandbuffer.h:78
uint rowLength
Definition commandbuffer.h:80
uint offset
Definition commandbuffer.h:79
uint imageHeight
Definition commandbuffer.h:81
Definition buffer.h:23
Definition commandbuffer.h:151
bool submitDuringPass
Definition commandbuffer.h:153
bool submitOnce
Definition commandbuffer.h:152
bool resubmittable
Definition commandbuffer.h:154
Definition commandbuffer.h:158
bool allowRelease
Definition commandbuffer.h:159
Definition commandbuffer.h:129
CmdBufferQueryBits queryTypes
Definition commandbuffer.h:133
bool subBuffer
Definition commandbuffer.h:130
CmdBufferPoolId pool
Definition commandbuffer.h:131
CmdBufferCreateInfo()
Definition commandbuffer.h:139
QueueType usage
Definition commandbuffer.h:132
Definition commandbuffer.h:168
Definition commandbuffer.h:163
Util::Stack< CoreGraphics::FrameProfilingMarker > markerStack
Definition commandbuffer.h:164
Util::Array< CoreGraphics::FrameProfilingMarker > finishedMarkers
Definition commandbuffer.h:165
CoreGraphics::QueueType queue
Definition commandbuffer.h:108
bool resetable
Definition commandbuffer.h:109
CmdBufferPoolCreateInfo()
Definition commandbuffer.h:112
bool shortlived
Definition commandbuffer.h:110
Definition commandbuffer.h:101
Definition event.h:24
Definition pass.h:28
Definition pipeline.h:16
Definition commandbuffer.h:323
ubyte numEntries
Definition commandbuffer.h:326
CoreGraphics::DeviceAddress baseAddress
Definition commandbuffer.h:324
CoreGraphics::DeviceSize entrySize
Definition commandbuffer.h:325
Definition commandbuffer.h:321
Entry missEntry
Definition commandbuffer.h:329
Entry hitEntry
Definition commandbuffer.h:329
Entry genEntry
Definition commandbuffer.h:329
Entry callableEntry
Definition commandbuffer.h:329
Definition resourcetable.h:95
Definition barrier.h:134
struct for texture copies
Definition commandbuffer.h:70
ImageBits bits
Definition commandbuffer.h:74
uint mip
Definition commandbuffer.h:72
Math::rectangle< SizeT > region
Definition commandbuffer.h:71
uint layer
Definition commandbuffer.h:73
texture type
Definition texture.h:25
Definition accelerationstructure.h:98
Definition vertexlayout.h:16
A 4D vector.
Definition vec4.h:24
Nebula's universal string class.
Definition String.cs:8
static const int InvalidIndex
Definition types.h:47
#define N_BIT(x)
Definition types.h:52
unsigned char ubyte
Definition types.h:36
int SizeT
Definition types.h:42
unsigned int uint
Definition types.h:33
int IndexT
Definition types.h:41