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commandbuffer.h
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1#pragma once
2//------------------------------------------------------------------------------
9//------------------------------------------------------------------------------
10#include "ids/id.h"
11#include "util/stack.h"
12#include "coregraphics/config.h"
14#include "util/fixedarray.h"
15#include "coregraphics/config.h"
16#include "math/rectangle.h"
18#include "ids/idallocator.h"
19#include "coregraphics/memory.h"
20#include "math/vec4.h"
21
22namespace CoreGraphics
23{
24
25struct BufferId;
26struct TextureId;
27struct ResourceTableId;
28struct VertexLayoutId;
29class PrimitiveGroup;
30struct ShaderProgramId;
31struct BarrierId;
32struct EventId;
33struct PassId;
34struct PipelineId;
35struct BlasId;
36struct TlasId;
37
41
43{
45 , Occlusion = 0x1
46 , Statistics = 0x2
47 , Timestamps = 0x4
48 , NumBits = 3
49};
52
64
67
76
78{
80 uint rowLength = 0; // for buffer to image copies
81 uint imageHeight = 0; // for buffer to image copies
82};
83
84#ifdef NEBULA_ENABLE_PROFILING
85struct FrameProfilingMarker
86{
88 Math::vec4 color;
89 Util::String name;
90 IndexT gpuBegin;
91 IndexT gpuEnd;
92 uint64_t start;
93 uint64_t duration;
95};
96#endif
97
98//------------------------------------------------------------------------------
102
104{
105#if NEBULA_GRAPHICS_DEBUG
106 const char* name;
107#endif
109 bool resetable : 1; // Allow buffers created from this pool to be resetable
110 bool shortlived : 1; // Hint if the buffers allocated from this pool will be short lived
111
113 :
115 name(nullptr),
116 #endif
118 resetable(false),
119 shortlived(false)
120 {};
121};
122
124const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo& info);
126void DestroyCmdBufferPool(const CmdBufferPoolId pool);
127
129{
130 bool subBuffer : 1; // create buffer to be executed on another command buffer (subBuffer must be 0 on the other buffer)
134
135#if NEBULA_GRAPHICS_DEBUG
136 const char* name;
137#endif
138
140 : subBuffer(false)
141 , pool(InvalidCmdBufferPoolId)
145 , name(nullptr)
146#endif
147 {};
148};
149
150#if NEBULA_GRAPHICS_DEBUG
151#define NEBULA_GRAPHICS_DEBUG_SET_NAME(cmd, x) cmd.name = x
152#else
153#define NEBULA_GRAPHICS_DEBUG_SET_NAME(cmd, x)
154#endif
155
157{
158 bool submitOnce : 1;
161};
162
164{
165 bool allowRelease : 1; // release resources when clearing (don't use if buffer converges in size)
166};
167
173
176
180void DestroyCmdBuffer(const CmdBufferId id);
183
185void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo& info);
187void CmdEndRecord(const CmdBufferId id);
188
190void CmdReset(const CmdBufferId id, const CmdBufferClearInfo& info);
191
193void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
197void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId& buffer, SizeT bufferOffset);
200
202void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals = true);
204void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray<uint, true>& offsets = nullptr);
206void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, uint32_t numOffsets, uint32_t* offsets);
208void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void* data);
212void CmdSetGraphicsPipeline(const CmdBufferId buf, const PipelineId pipeline);
214void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline);
215
217void CmdBarrier(
218 const CmdBufferId id,
222 const IndexT fromQueue = InvalidIndex,
223 const IndexT toQueue = InvalidIndex,
224 const char* name = nullptr
225);
227void CmdBarrier(
228 const CmdBufferId id,
233 const IndexT fromQueue = InvalidIndex,
234 const IndexT toQueue = InvalidIndex,
235 const char* name = nullptr
236);
238void CmdBarrier(
239 const CmdBufferId id,
244 const IndexT fromQueue = InvalidIndex,
245 const IndexT toQueue = InvalidIndex,
246 const char* name = nullptr
247);
249void CmdBarrier(
250 const CmdBufferId id,
255 const IndexT fromQueue = InvalidIndex,
256 const IndexT toQueue = InvalidIndex,
257 const char* name = nullptr
258);
260void CmdBarrier(
261 const CmdBufferId id,
268 const IndexT fromQueue = InvalidIndex,
269 const IndexT toQueue = InvalidIndex,
270 const char* name = nullptr
271);
272
274void CmdHandover(
275 const CmdBufferId from,
276 const CmdBufferId to,
281 const IndexT fromQueue = InvalidIndex,
282 const IndexT toQueue = InvalidIndex,
283 const char* name = nullptr
284);
285
286
288void CmdBarrier(const CmdBufferId id, const CoreGraphics::BarrierId barrier);
292void CmdWaitEvent(
293 const CmdBufferId id
294 , const EventId ev
295 , const CoreGraphics::PipelineStage waitStage
296 , const CoreGraphics::PipelineStage signalStage
297);
300
302void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass);
304void CmdNextSubpass(const CmdBufferId id);
306void CmdEndPass(const CmdBufferId id);
308void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup& pg);
310void CmdDraw(const CmdBufferId id, SizeT numInstances, const CoreGraphics::PrimitiveGroup& pg);
312void CmdDraw(const CmdBufferId id, SizeT numInstances, IndexT baseInstance, const CoreGraphics::PrimitiveGroup& pg);
314void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
316void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride);
318void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ);
320void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy);
322void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas);
324void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas);
325
327{
328 struct Entry
329 {
330 CoreGraphics::DeviceAddress baseAddress;
331 CoreGraphics::DeviceSize entrySize;
333 };
334
336};
337
338void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable& table, int dimX, int dimY, int dimZ);
340void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ);
341
343void CmdCopy(
344 const CmdBufferId id
345 , const CoreGraphics::TextureId fromTexture
347 , const CoreGraphics::TextureId toTexture
349);
351void CmdCopy(
352 const CmdBufferId id
353 , const CoreGraphics::TextureId fromTexture
355 , const CoreGraphics::BufferId toBuffer
357);
359void CmdCopy(
360 const CmdBufferId id
361 , const CoreGraphics::BufferId fromBuffer
363 , const CoreGraphics::BufferId toBuffer
365 , const SizeT size
366);
368void CmdCopy(
369 const CmdBufferId id
370 , const CoreGraphics::BufferId fromBuffer
372 , const CoreGraphics::TextureId toTexture
374);
376void CmdBlit(
377 const CmdBufferId id
378 , const CoreGraphics::TextureId fromTexture
379 , const CoreGraphics::TextureCopy& from
380 , const CoreGraphics::TextureId toTexture
381 , const CoreGraphics::TextureCopy& to
382);
383
385void CmdSetViewports(const CmdBufferId id, const Util::FixedArray<Math::rectangle<int>>& viewports);
389void CmdSetViewport(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
391void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle<int>& rect, int index);
393void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef);
395void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask);
397void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask);
398
400void CmdUpdateBuffer(
401 const CmdBufferId id
402 , const CoreGraphics::BufferId buffer
403 , uint offset
404 , uint size
405 , const void* data
406);
407
412
417
418#if NEBULA_GRAPHICS_DEBUG
420void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
422void CmdEndMarker(const CmdBufferId id);
424void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name);
425#else
426inline void CmdBeginMarker(const CmdBufferId id, const Math::vec4& color, const char* name){}
427inline void CmdEndMarker(const CmdBufferId id){}
428inline void CmdInsertMarker(const CmdBufferId id, const Math::vec4& color, const char* name){}
429#endif
430
432void CmdFinishQueries(const CmdBufferId id);
433
434#if NEBULA_ENABLE_PROFILING
436bool CmdRecordsMarkers(const CmdBufferId id);
438Util::Array<CoreGraphics::FrameProfilingMarker>&& CmdMoveProfilingMarkers(const CmdBufferId id);
440uint CmdGetMarkerOffset(const CmdBufferId id);
441#endif
442
443#if NEBULA_GRAPHICS_DEBUG
444struct CmdMarkerScope
445{
446 const CmdBufferId id;
447
448 CmdMarkerScope(const CmdBufferId id, const Math::vec4& color, const char* name)
449 : id(id)
450 {
451 CoreGraphics::CmdBeginMarker(id, color, name);
452 }
453 ~CmdMarkerScope()
454 {
456 }
457};
458
459#endif
460
461#if NEBULA_GRAPHICS_DEBUG
462 #define N_CMD_SCOPE(buf, color, name) CoreGraphics::CmdMarkerScope __##cmdscope(buf, color, name)
463#else
464 #define N_CMD_SCOPE(x, y, z)
465#endif
466
467
468} // namespace CoreGraphics
469
Code
index types enum
Definition indextype.h:22
Defines a group of primitives as a subset of a vertex buffer and index buffer plus the primitive topo...
Definition primitivegroup.h:20
Code
enumeration
Definition primitivetopology.h:23
A 2d rectangle class.
Definition rectangle.h:20
Nebula's dynamic array class.
Definition array.h:60
Implements a fixed size one-dimensional array.
Definition fixedarray.h:20
Nebula's stack class (a FILO container).
Definition stack.h:19
#define _DECL_ACQUIRE_RELEASE(ty)
Definition idallocator.h:87
#define ID_24_8_TYPE(x)
Definition id.h:132
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
Definition accelerationstructure.h:24
void CmdStartPipelineQueries(const CmdBufferId id)
Start pipeline statistics.
Definition vkcommandbuffer.cc:1547
const CmdBufferId CreateCmdBuffer(const CmdBufferCreateInfo &info)
create new command buffer
Definition vkcommandbuffer.cc:153
void CmdUpdateBuffer(const CmdBufferId id, const CoreGraphics::BufferId buffer, uint offset, uint size, const void *data)
Update buffer using memory pointer in command buffer.
Definition vkcommandbuffer.cc:1509
void CmdSetStencilRef(const CmdBufferId id, const uint frontRef, const uint backRef)
Set the stencil reference values.
Definition vkcommandbuffer.cc:1471
void CmdDispatch(const CmdBufferId id, int dimX, int dimY, int dimZ)
Perform computation.
Definition vkcommandbuffer.cc:1118
void CmdSetViewport(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a viewport for a certain index.
Definition vkcommandbuffer.cc:1439
void CmdSetShaderProgram(const CmdBufferId id, const CoreGraphics::ShaderProgramId pro, bool bindGlobals=true)
Set shader program.
Definition vkcommandbuffer.cc:449
void CmdBuildTlas(const CmdBufferId id, const CoreGraphics::TlasId tlas)
Build TLAS.
Definition vkcommandbuffer.cc:1171
void CmdDraw(const CmdBufferId id, const CoreGraphics::PrimitiveGroup &pg)
Draw primitives.
Definition vkcommandbuffer.cc:1059
void CmdDrawMeshlets(const CmdBufferId id, int dimX, int dimY, int dimZ)
Draw meshlets.
Definition vkcommandbuffer.cc:1220
void CmdPushConstants(const CmdBufferId id, ShaderPipeline pipeline, uint offset, uint size, const void *data)
Set push constants.
Definition vkcommandbuffer.cc:559
void CmdBeginPass(const CmdBufferId id, const CoreGraphics::PassId pass)
Begin pass.
Definition vkcommandbuffer.cc:1014
void CmdSetResourceTable(const CmdBufferId id, const CoreGraphics::ResourceTableId table, const IndexT slot, CoreGraphics::ShaderPipeline pipeline, const Util::FixedArray< uint, true > &offsets=nullptr)
Set resource table.
Definition vkcommandbuffer.cc:526
void CmdCopy(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &from, const CoreGraphics::TextureId toTexture, const Util::Array< CoreGraphics::TextureCopy, 4 > &to)
Copy between textures.
Definition vkcommandbuffer.cc:1230
void CmdSetPrimitiveTopology(const CmdBufferId id, const CoreGraphics::PrimitiveTopology::Code topo)
Set the type of topology used.
Definition vkcommandbuffer.cc:429
QueueType
Definition config.h:40
@ InvalidQueueType
Definition config.h:48
@ GraphicsQueueType
Definition config.h:41
void CmdSetStencilWriteMask(const CmdBufferId id, const uint writeMask)
Set the stencil write mask.
Definition vkcommandbuffer.cc:1499
void CmdEndOcclusionQueries(const CmdBufferId id)
End occlusion queries.
Definition vkcommandbuffer.cc:1533
void CmdWaitEvent(const CmdBufferId id, const EventId ev, const CoreGraphics::PipelineStage waitStage, const CoreGraphics::PipelineStage signalStage)
Signals an event.
Definition vkcommandbuffer.cc:980
void CmdSetStencilReadMask(const CmdBufferId id, const uint readMask)
Set the stencil read mask (compare mask(.
Definition vkcommandbuffer.cc:1489
void CmdBlit(const CmdBufferId id, const CoreGraphics::TextureId fromTexture, const CoreGraphics::TextureCopy &from, const CoreGraphics::TextureId toTexture, const CoreGraphics::TextureCopy &to)
Blit textures.
Definition vkcommandbuffer.cc:1364
void CmdBuildBlas(const CmdBufferId id, const CoreGraphics::BlasId blas)
Build BLAS.
Definition vkcommandbuffer.cc:1158
void CmdSetViewports(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &viewports)
Set viewport array.
Definition vkcommandbuffer.cc:1399
void CmdSetScissorRect(const CmdBufferId id, const Math::rectangle< int > &rect, int index)
Sets a scissor rect for a certain index.
Definition vkcommandbuffer.cc:1456
void CmdDrawIndirect(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1098
CmdPipelineBuildBits
Definition commandbuffer.h:54
@ ShaderInfoSet
Definition commandbuffer.h:56
@ PipelineBuilt
Definition commandbuffer.h:62
@ AllInfoSet
Definition commandbuffer.h:60
@ FramebufferLayoutInfoSet
Definition commandbuffer.h:57
@ InputAssemblyInfoSet
Definition commandbuffer.h:58
@ NoInfoSet
Definition commandbuffer.h:55
void CmdBeginRecord(const CmdBufferId id, const CmdBufferBeginInfo &info)
begin recording to command buffer
Definition vkcommandbuffer.cc:307
const CmdBufferPoolId CreateCmdBufferPool(const CmdBufferPoolCreateInfo &info)
create new command buffer pool
Definition vkcommandbuffer.cc:104
void CmdReset(const CmdBufferId id, const CmdBufferClearInfo &info)
clear the command buffer to be empty
Definition vkcommandbuffer.cc:349
void CmdEndRecord(const CmdBufferId id)
end recording command buffer, it may be submitted after this is done
Definition vkcommandbuffer.cc:339
void CmdHandover(const CmdBufferId from, const CmdBufferId to, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, const Util::FixedArray< TextureBarrierInfo, true > &textures, const Util::FixedArray< BufferBarrierInfo, true > &buffers, const IndexT fromQueue=InvalidIndex, const IndexT toQueue=InvalidIndex, const char *name=nullptr)
Handover.
Definition vkcommandbuffer.cc:816
void DeferredDestroyCmdBuffer(const CmdBufferId id)
Issue command buffer for deletion (happens when GPU is finished with it)
Definition vkcommandbuffer.cc:278
void CmdSetScissors(const CmdBufferId id, const Util::FixedArray< Math::rectangle< int > > &rects)
Set scissor array.
Definition vkcommandbuffer.cc:1420
void CmdResolve(const CmdBufferId id, const CoreGraphics::TextureId source, const CoreGraphics::TextureCopy sourceCopy, const CoreGraphics::TextureId dest, const CoreGraphics::TextureCopy destCopy)
Resolve MSAA source to non-MSAA target.
Definition vkcommandbuffer.cc:1128
void CmdEndMarker(const CmdBufferId id)
Definition commandbuffer.h:427
void CmdStartOcclusionQueries(const CmdBufferId id)
Start occlusion queries.
Definition vkcommandbuffer.cc:1519
ShaderPipeline
Definition config.h:111
void CmdNextSubpass(const CmdBufferId id)
Progress to next subpass.
Definition vkcommandbuffer.cc:1037
void DestroyCmdBuffer(const CmdBufferId id)
Destroy the command buffer immediately (use with caution as buffer might be in use by GPU)
Definition vkcommandbuffer.cc:247
void CmdFinishQueries(const CmdBufferId id)
Finish queries.
Definition vkcommandbuffer.cc:1704
void CmdDrawIndirectIndexed(const CmdBufferId id, const CoreGraphics::BufferId buffer, IndexT bufferOffset, SizeT numDraws, SizeT stride)
Draw indirect, draws is the amount of draws in the buffer, and stride is the byte offset between each...
Definition vkcommandbuffer.cc:1108
void CmdSetGraphicsPipeline(const CmdBufferId id)
Create (if necessary) and bind pipeline based on state thus far.
Definition vkcommandbuffer.cc:604
void CmdResetEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:1003
ImageBits
Definition config.h:82
@ ColorBits
Definition config.h:85
void CmdSetVertexBuffer(const CmdBufferId id, IndexT streamIndex, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set vertex buffer.
Definition vkcommandbuffer.cc:361
CmdBufferQueryBits
Definition commandbuffer.h:43
@ Occlusion
Definition commandbuffer.h:45
@ NoQueries
Definition commandbuffer.h:44
@ Statistics
Definition commandbuffer.h:46
@ NumBits
Definition commandbuffer.h:48
@ Timestamps
Definition commandbuffer.h:47
void CmdRaysDispatch(const CmdBufferId id, const RayDispatchTable &table, int dimX, int dimY, int dimZ)
Fire rays.
Definition vkcommandbuffer.cc:1184
void CmdEndPipelineQueries(const CmdBufferId id)
End pipeline statistics.
Definition vkcommandbuffer.cc:1561
void CmdSignalEvent(const CmdBufferId id, const CoreGraphics::EventId ev, const CoreGraphics::PipelineStage stage)
Signals an event.
Definition vkcommandbuffer.cc:969
void CmdSetVertexLayout(const CmdBufferId id, const CoreGraphics::VertexLayoutId &vl)
Set vertex layout.
Definition vkcommandbuffer.cc:377
BarrierDomain
Definition config.h:186
PipelineStage
Definition config.h:192
void CmdSetIndexBuffer(const CmdBufferId id, const IndexType::Code indexType, const CoreGraphics::BufferId &buffer, SizeT bufferOffset)
Set index buffer.
Definition vkcommandbuffer.cc:395
void DestroyCmdBufferPool(const CmdBufferPoolId pool)
destroy command buffer pool
Definition vkcommandbuffer.cc:144
void CmdInsertMarker(const CmdBufferId id, const Math::vec4 &color, const char *name)
Definition commandbuffer.h:428
void CmdEndPass(const CmdBufferId id)
End pass.
Definition vkcommandbuffer.cc:1049
void CmdBarrier(const CmdBufferId id, CoreGraphics::PipelineStage fromStage, CoreGraphics::PipelineStage toStage, CoreGraphics::BarrierDomain domain, const Util::FixedArray< TextureBarrierInfo, true > &textures, const IndexT fromQueue, const IndexT toQueue, const char *name)
Insert pipeline barrier.
Definition commandbuffer.cc:14
void CmdBeginMarker(const CmdBufferId id, const Math::vec4 &color, const char *name)
Definition commandbuffer.h:426
void CmdSetRayTracingPipeline(const CmdBufferId buf, const PipelineId pipeline)
Set ray tracing pipeline.
Definition vkcommandbuffer.cc:673
Compile time configuration options for the CoreGraphics subsystem.
#define NEBULA_GRAPHICS_DEBUG
Definition config.h:398
Graphics memory interface.
#define __ImplementEnumComparisonOperators(type)
#define __ImplementEnumBitOperators(type)
Definition barrier.h:21
Definition accelerationstructure.h:48
Definition barrier.h:140
Definition commandbuffer.h:78
uint rowLength
Definition commandbuffer.h:80
uint offset
Definition commandbuffer.h:79
uint imageHeight
Definition commandbuffer.h:81
Definition buffer.h:23
Definition commandbuffer.h:157
bool submitDuringPass
Definition commandbuffer.h:159
bool submitOnce
Definition commandbuffer.h:158
bool resubmittable
Definition commandbuffer.h:160
Definition commandbuffer.h:164
bool allowRelease
Definition commandbuffer.h:165
Definition commandbuffer.h:129
CmdBufferQueryBits queryTypes
Definition commandbuffer.h:133
bool subBuffer
Definition commandbuffer.h:130
CmdBufferPoolId pool
Definition commandbuffer.h:131
CmdBufferCreateInfo()
Definition commandbuffer.h:139
QueueType usage
Definition commandbuffer.h:132
Definition commandbuffer.h:174
Definition commandbuffer.h:169
Util::Stack< CoreGraphics::FrameProfilingMarker > markerStack
Definition commandbuffer.h:170
Util::Array< CoreGraphics::FrameProfilingMarker > finishedMarkers
Definition commandbuffer.h:171
CoreGraphics::QueueType queue
Definition commandbuffer.h:108
bool resetable
Definition commandbuffer.h:109
CmdBufferPoolCreateInfo()
Definition commandbuffer.h:112
bool shortlived
Definition commandbuffer.h:110
Definition commandbuffer.h:101
Definition event.h:24
Definition pass.h:28
Definition pipeline.h:16
Definition commandbuffer.h:329
ubyte numEntries
Definition commandbuffer.h:332
CoreGraphics::DeviceAddress baseAddress
Definition commandbuffer.h:330
CoreGraphics::DeviceSize entrySize
Definition commandbuffer.h:331
Definition commandbuffer.h:327
Entry missEntry
Definition commandbuffer.h:335
Entry hitEntry
Definition commandbuffer.h:335
Entry genEntry
Definition commandbuffer.h:335
Entry callableEntry
Definition commandbuffer.h:335
Definition resourcetable.h:95
Definition barrier.h:134
struct for texture copies
Definition commandbuffer.h:70
ImageBits bits
Definition commandbuffer.h:74
uint mip
Definition commandbuffer.h:72
Math::rectangle< SizeT > region
Definition commandbuffer.h:71
uint layer
Definition commandbuffer.h:73
texture type
Definition texture.h:25
Definition accelerationstructure.h:98
Definition vertexlayout.h:16
A 4D vector.
Definition vec4.h:24
Nebula's universal string class.
Definition String.cs:8
static const int InvalidIndex
Definition types.h:47
#define N_BIT(x)
Definition types.h:52
unsigned char ubyte
Definition types.h:36
int SizeT
Definition types.h:42
unsigned int uint
Definition types.h:33
int IndexT
Definition types.h:41