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Frame::FrameResolve::CompiledImpl Struct Reference

#include <frameresolve.h>

Inherits Frame::FrameOp::Compiled.

Public Member Functions

void Run (const CoreGraphics::CmdBufferId cmdBuf, const IndexT frameIndex, const IndexT bufferIndex) override
 Run the resolve.
void SetupConstants (const IndexT bufferIndex) override
 Run the constant setup.
Public Member Functions inherited from Frame::FrameOp::Compiled
 Compiled ()
virtual void Discard ()
 Discard operation.
virtual void QueuePreSync (const CoreGraphics::CmdBufferId cmdBuf)
 Perform synchronization prior to execution of operation.

Public Attributes

CoreGraphics::ImageBits fromBits
CoreGraphics::ImageBits toBits
CoreGraphics::TextureId from
CoreGraphics::TextureId to
Msaaresolvedepth4::ResolveBlock constants
bool shaderResolve
Math::uint2 dispatchDims
CoreGraphics::ShaderProgramId program
Util::FixedArray< CoreGraphics::ResourceTableIdresourceTables
Public Attributes inherited from Frame::FrameOp::Compiled
Util::Array< CoreGraphics::BarrierIdbarriers
CoreGraphics::QueueType queue

Member Function Documentation

◆ Run()

void Frame::FrameResolve::CompiledImpl::Run ( const CoreGraphics::CmdBufferId cmdBuf,
const IndexT frameIndex,
const IndexT bufferIndex )
overridevirtual

Run the resolve.

Implements Frame::FrameOp::Compiled.

◆ SetupConstants()

void Frame::FrameResolve::CompiledImpl::SetupConstants ( const IndexT bufferIndex)
overridevirtual

Run the constant setup.

Reimplemented from Frame::FrameOp::Compiled.

Member Data Documentation

◆ constants

Msaaresolvedepth4::ResolveBlock Frame::FrameResolve::CompiledImpl::constants

◆ dispatchDims

Math::uint2 Frame::FrameResolve::CompiledImpl::dispatchDims

◆ from

CoreGraphics::TextureId Frame::FrameResolve::CompiledImpl::from

◆ fromBits

CoreGraphics::ImageBits Frame::FrameResolve::CompiledImpl::fromBits

◆ program

CoreGraphics::ShaderProgramId Frame::FrameResolve::CompiledImpl::program

◆ resourceTables

Util::FixedArray<CoreGraphics::ResourceTableId> Frame::FrameResolve::CompiledImpl::resourceTables

◆ shaderResolve

bool Frame::FrameResolve::CompiledImpl::shaderResolve

◆ to

CoreGraphics::TextureId Frame::FrameResolve::CompiledImpl::to

◆ toBits

CoreGraphics::ImageBits Frame::FrameResolve::CompiledImpl::toBits

The documentation for this struct was generated from the following files: