Nebula
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Game::EntityCreateInfo Struct Reference

#include <world.h>

Public Attributes

TemplateId templateId = TemplateId::Invalid()
 template to instantiate.
 
bool immediate = false
 set if the entity should be instantiated immediately or deferred until end of frame.
 

Member Data Documentation

◆ immediate

bool Game::EntityCreateInfo::immediate = false

set if the entity should be instantiated immediately or deferred until end of frame.

◆ templateId

TemplateId Game::EntityCreateInfo::templateId = TemplateId::Invalid()

template to instantiate.


The documentation for this struct was generated from the following file: