Nebula
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#include <world.h>
Public Attributes | |
TemplateId | templateId = TemplateId::Invalid() |
template to instantiate. | |
bool | immediate = false |
set if the entity should be instantiated immediately or deferred until end of frame. | |
bool Game::EntityCreateInfo::immediate = false |
set if the entity should be instantiated immediately or deferred until end of frame.
TemplateId Game::EntityCreateInfo::templateId = TemplateId::Invalid() |
template to instantiate.