#include <filter.h>
◆ access
how we intend to access the components
◆ exclusive
◆ inclusive
◆ MAX_EXCLUSIVE_COMPONENTS
const uint32_t Game::FilterBuilder::FilterCreateInfo::MAX_EXCLUSIVE_COMPONENTS = 32 |
|
static |
◆ numExclusive
uint8_t Game::FilterBuilder::FilterCreateInfo::numExclusive = 0 |
number of components in the exclusive set
◆ numInclusive
uint8_t Game::FilterBuilder::FilterCreateInfo::numInclusive = 0 |
number of components in the inclusive set
The documentation for this struct was generated from the following file:
- /github/workspace/code/application/game/filter.h