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Game::FilterBuilder Class Reference

#include <filter.h>

Classes

struct  ComponentRequest
struct  FilterCreateInfo

Public Member Functions

 FilterBuilder ()
template<typename ... TYPES>
FilterBuilderIncluding ()
FilterBuilderIncluding (std::initializer_list< ComponentRequest >)
uint8_t GetNumInclusive ()
template<typename ... TYPES>
FilterBuilderExcluding ()
FilterBuilderExcluding (std::initializer_list< ComponentId >)
Filter Build ()

Static Public Member Functions

static Filter CreateFilter (FilterCreateInfo)

Private Member Functions

template<class TYPE>
void SetInclusive (size_t const i)
template<typename ... TYPES, std::size_t... Is>
void UnrollInclusiveComponents (std::index_sequence< Is... >)
template<class TYPE>
void SetExclusive (size_t const i)
template<typename ... TYPES, std::size_t... Is>
void UnrollExclusiveComponents (std::index_sequence< Is... >)

Private Attributes

FilterCreateInfo info

Constructor & Destructor Documentation

◆ FilterBuilder()

Game::FilterBuilder::FilterBuilder ( )

Member Function Documentation

◆ Build()

Filter Game::FilterBuilder::Build ( )

◆ CreateFilter()

Filter Game::FilterBuilder::CreateFilter ( FilterCreateInfo info)
static

◆ Excluding() [1/2]

template<typename ... TYPES>
FilterBuilder & Game::FilterBuilder::Excluding ( )
inline

◆ Excluding() [2/2]

FilterBuilder & Game::FilterBuilder::Excluding ( std::initializer_list< ComponentId > components)

◆ GetNumInclusive()

uint8_t Game::FilterBuilder::GetNumInclusive ( )
inline

◆ Including() [1/2]

template<typename ... TYPES>
FilterBuilder & Game::FilterBuilder::Including ( )
inline

◆ Including() [2/2]

FilterBuilder & Game::FilterBuilder::Including ( std::initializer_list< ComponentRequest > components)

◆ SetExclusive()

template<class TYPE>
void Game::FilterBuilder::SetExclusive ( size_t const i)
inlineprivate

◆ SetInclusive()

template<class TYPE>
void Game::FilterBuilder::SetInclusive ( size_t const i)
inlineprivate

◆ UnrollExclusiveComponents()

template<typename ... TYPES, std::size_t... Is>
void Game::FilterBuilder::UnrollExclusiveComponents ( std::index_sequence< Is... > )
inlineprivate

◆ UnrollInclusiveComponents()

template<typename ... TYPES, std::size_t... Is>
void Game::FilterBuilder::UnrollInclusiveComponents ( std::index_sequence< Is... > )
inlineprivate

Member Data Documentation

◆ info

FilterCreateInfo Game::FilterBuilder::info
private

The documentation for this class was generated from the following files:
  • /github/workspace/code/application/game/filter.h
  • /github/workspace/code/application/game/filter.cc