#include <filter.h>
◆ FilterBuilder()
Game::FilterBuilder::FilterBuilder |
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◆ Build()
Filter Game::FilterBuilder::Build |
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◆ CreateFilter()
◆ Excluding() [1/2]
template<typename ... TYPES>
◆ Excluding() [2/2]
◆ GetNumInclusive()
uint8_t Game::FilterBuilder::GetNumInclusive |
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inline |
◆ Including() [1/2]
template<typename ... TYPES>
◆ Including() [2/2]
◆ SetExclusive()
template<class TYPE >
void Game::FilterBuilder::SetExclusive |
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size_t const | i | ) |
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inlineprivate |
◆ SetInclusive()
template<class TYPE >
void Game::FilterBuilder::SetInclusive |
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size_t const | i | ) |
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inlineprivate |
◆ UnrollExclusiveComponents()
template<typename ... TYPES, std::size_t... Is>
void Game::FilterBuilder::UnrollExclusiveComponents |
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std::index_sequence< Is... > | | ) |
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inlineprivate |
◆ UnrollInclusiveComponents()
template<typename ... TYPES, std::size_t... Is>
void Game::FilterBuilder::UnrollInclusiveComponents |
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std::index_sequence< Is... > | | ) |
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inlineprivate |
◆ info
The documentation for this class was generated from the following files:
- /github/workspace/code/application/game/filter.h
- /github/workspace/code/application/game/filter.cc