#include <scale.h>
◆ field_types
◆ type
◆ Traits()
Game::Scale::Traits::Traits |
( |
| ) |
|
|
delete |
◆ field_byte_offsets
size_t Game::Scale::Traits::field_byte_offsets[num_fields] |
|
staticconstexpr |
Initial value:= {
}
Scale()
Definition scale.h:11
float x
Definition vec3.h:94
float z
Definition vec3.h:94
float y
Definition vec3.h:94
◆ field_names
const char* Game::Scale::Traits::field_names[num_fields] |
|
staticconstexpr |
◆ field_typenames
const char* Game::Scale::Traits::field_typenames[num_fields] |
|
staticconstexpr |
Initial value:= {
"float",
"float",
"float"
}
◆ fixed_column_index
uint32_t Game::Scale::Traits::fixed_column_index = 3 |
|
staticconstexpr |
This is the column that the entity scale will reside in, in every table.
NOTE: This can never be changed, due to assumptions that have been made.
◆ fully_qualified_name
auto Game::Scale::Traits::fully_qualified_name = "Game.Scale" |
|
staticconstexpr |
◆ name
auto Game::Scale::Traits::name = "Scale" |
|
staticconstexpr |
◆ num_fields
size_t Game::Scale::Traits::num_fields = 3 |
|
staticconstexpr |
The documentation for this struct was generated from the following file:
- /github/workspace/code/application/basegamefeature/components/scale.h