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Nebula
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#include <velocity.h>
Public Types | |
| using | type = Velocity |
| using | field_types = std::tuple<float, float, float> |
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| Traits ()=delete | |
Static Public Attributes | |
| static constexpr auto | name = "Velocity" |
| static constexpr auto | fully_qualified_name = "Game.Velocity" |
| static constexpr size_t | num_fields = 3 |
| static constexpr const char * | field_names [num_fields] |
| static constexpr const char * | field_typenames [num_fields] |
| static constexpr const char * | field_descriptions [num_fields] |
| static constexpr size_t | field_byte_offsets [num_fields] |
| static constexpr bool | field_hide_in_inspector [num_fields] |
| using Game::Velocity::Traits::field_types = std::tuple<float, float, float> |
| using Game::Velocity::Traits::type = Velocity |
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