#include <velocity.h>
◆ field_types
◆ type
◆ Traits()
Game::Velocity::Traits::Traits |
( |
| ) |
|
|
delete |
◆ field_byte_offsets
size_t Game::Velocity::Traits::field_byte_offsets[num_fields] |
|
staticconstexpr |
Initial value:= {
}
Velocity(Math::vec3 const &v)
Definition velocity.h:20
float x
Definition vec3.h:94
float z
Definition vec3.h:94
float y
Definition vec3.h:94
◆ field_descriptions
const char* Game::Velocity::Traits::field_descriptions[num_fields] |
|
staticconstexpr |
Initial value:= {
nullptr,
nullptr,
nullptr
}
◆ field_hide_in_inspector
bool Game::Velocity::Traits::field_hide_in_inspector[num_fields] |
|
staticconstexpr |
Initial value:= {
false,
false,
false
}
◆ field_names
const char* Game::Velocity::Traits::field_names[num_fields] |
|
staticconstexpr |
◆ field_typenames
const char* Game::Velocity::Traits::field_typenames[num_fields] |
|
staticconstexpr |
Initial value:= {
"float",
"float",
"float"
}
◆ fully_qualified_name
auto Game::Velocity::Traits::fully_qualified_name = "Game.Velocity" |
|
staticconstexpr |
◆ name
auto Game::Velocity::Traits::name = "Velocity" |
|
staticconstexpr |
◆ num_fields
size_t Game::Velocity::Traits::num_fields = 3 |
|
staticconstexpr |
The documentation for this struct was generated from the following file:
- /github/workspace/code/application/basegamefeature/components/velocity.h