Nebula
Loading...
Searching...
No Matches
Game::World::AllocateInstanceCommand Struct Reference

Public Attributes

Game::Entity entity = Game::Entity::Invalid()
TemplateId tid = TemplateId::Invalid()

Member Data Documentation

◆ entity

Game::Entity Game::World::AllocateInstanceCommand::entity = Game::Entity::Invalid()

◆ tid

TemplateId Game::World::AllocateInstanceCommand::tid = TemplateId::Invalid()

The documentation for this struct was generated from the following file:
  • /github/workspace/code/application/game/world.h