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Game::World::AllocateInstanceCommand Struct Reference

Public Attributes

Game::Entity entity = Game::Entity::Invalid()
 
TemplateId tid = TemplateId::Invalid()
 

Member Data Documentation

◆ entity

Game::Entity Game::World::AllocateInstanceCommand::entity = Game::Entity::Invalid()

◆ tid

TemplateId Game::World::AllocateInstanceCommand::tid = TemplateId::Invalid()

The documentation for this struct was generated from the following file: